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WinRT: "SDL" to "SDL2", both for .dll output files, and for MSVC project names.
All WinRT builds of SDL will now output, "SDL2.dll". Previously, the Windows 8.x/RT builds would output, "SDL.dll", and Windows Phone 8 builds would output, "SDL_WinPhone.dll". The change to "SDL2.dll" puts WinRT dll naming in-line with that seen on Win32. SDL/WinRT's MSVC project files will now appear as either "SDL2-WinRT" or "SDL2-WinPhone", when displaying in MSVC. This set of changes should not break any older WinRT or Windows Phone 8 app builds that rely on MSVC's Project-to-Project reference system to build SDL2 for the correct platform(s), and to install SDL2 dll files into the apps' output packages. App builds that reference SDL dll files directly should, however, now reference "SDL2.dll".
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@ -23,7 +23,7 @@
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<RootNamespace>SDL</RootNamespace>
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<RootNamespace>SDL</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<ProjectName>SDL-WinPhone</ProjectName>
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<ProjectName>SDL2-WinPhone</ProjectName>
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</PropertyGroup>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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@ -60,6 +60,18 @@
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<PropertyGroup>
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<PropertyGroup>
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<PreprocessorDefinitions>_USRDLL;UNICODE;SDL_BUILDING_WINRT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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@ -347,7 +347,7 @@
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<PropertyGroup Label="Globals">
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<PropertyGroup Label="Globals">
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<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
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<ProjectGuid>{aeaea3a2-d4e6-45b1-8ec6-53d84287fc14}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<Keyword>Win32Proj</Keyword>
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<ProjectName>SDL-WinRT</ProjectName>
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<ProjectName>SDL2-WinRT</ProjectName>
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<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
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<RootNamespace>SDL_VS2012_WinRT</RootNamespace>
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<DefaultLanguage>en-US</DefaultLanguage>
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<DefaultLanguage>en-US</DefaultLanguage>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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<MinimumVisualStudioVersion>11.0</MinimumVisualStudioVersion>
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@ -411,32 +411,32 @@
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|ARM'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<GenerateManifest>false</GenerateManifest>
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<GenerateManifest>false</GenerateManifest>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<IgnoreImportLibrary>false</IgnoreImportLibrary>
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<TargetName>SDL</TargetName>
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<TargetName>SDL2</TargetName>
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</PropertyGroup>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<ClCompile>
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