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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-25 09:17:12 +01:00
Fixed bug 3740 - atexit() in test/testime.c
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b7c5d15152
commit
aad997fc9f
@ -99,7 +99,7 @@ static Uint8 validate_hex(const char *cp, size_t len, Uint32 *np)
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return 1;
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}
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static void unifont_init(const char *fontname)
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static int unifont_init(const char *fontname)
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{
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Uint8 hexBuffer[65];
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Uint32 numGlyphs = 0;
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@ -114,7 +114,7 @@ static void unifont_init(const char *fontname)
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if (unifontGlyph == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for glyph data.\n", (int)(unifontGlyphSize + 1023) / 1024);
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exit(-1);
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return -1;
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}
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SDL_memset(unifontGlyph, 0, unifontGlyphSize);
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@ -123,7 +123,7 @@ static void unifont_init(const char *fontname)
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if (unifontTexture == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d KiB for texture pointer data.\n", (int)(unifontTextureSize + 1023) / 1024);
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exit(-1);
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return -1;
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}
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SDL_memset(unifontTexture, 0, unifontTextureSize);
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@ -131,7 +131,7 @@ static void unifont_init(const char *fontname)
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if (hexFile == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to open font file: %s\n", fontname);
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exit(-1);
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return -1;
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}
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/* Read all the glyph data into memory to make it accessible later when textures are created. */
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@ -147,7 +147,7 @@ static void unifont_init(const char *fontname)
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if ((numGlyphs == 0 && bytesRead == 0) || (numGlyphs > 0 && bytesRead < 9))
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
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exit(-1);
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return -1;
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}
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/* Looking for the colon that separates the codepoint and glyph data at position 2, 4, 6 and 8. */
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@ -162,13 +162,13 @@ static void unifont_init(const char *fontname)
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else
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Could not find codepoint and glyph data separator symbol in hex file on line %d.\n", lineNumber);
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exit(-1);
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return -1;
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}
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if (!validate_hex((const char *)hexBuffer, codepointHexSize, &codepoint))
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal number in hex file on line %d.\n", lineNumber);
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exit(-1);
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return -1;
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}
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if (codepoint > UNIFONT_MAX_CODEPOINT)
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SDL_LogWarn(SDL_LOG_CATEGORY_APPLICATION, "unifont: Codepoint on line %d exceeded limit of 0x%x.\n", lineNumber, UNIFONT_MAX_CODEPOINT);
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@ -181,7 +181,7 @@ static void unifont_init(const char *fontname)
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if (bytesRead < (33 - bytesOverread))
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
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exit(-1);
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return -1;
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}
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if (hexBuffer[32] == '\n')
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glyphWidth = 8;
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@ -192,14 +192,14 @@ static void unifont_init(const char *fontname)
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if (bytesRead < 32)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Unexpected end of hex file.\n");
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exit(-1);
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return -1;
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}
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}
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if (!validate_hex((const char *)hexBuffer, glyphWidth * 4, NULL))
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Malformed hexadecimal glyph data in hex file on line %d.\n", lineNumber);
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exit(-1);
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return -1;
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}
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if (codepoint <= UNIFONT_MAX_CODEPOINT)
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@ -221,6 +221,7 @@ static void unifont_init(const char *fontname)
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SDL_RWclose(hexFile);
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SDL_Log("unifont: Loaded %u glyphs.\n", numGlyphs);
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return 0;
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}
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static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width)
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@ -259,7 +260,7 @@ static void unifont_make_rgba(Uint8 *src, Uint8 *dst, Uint8 width)
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}
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}
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static void unifont_load_texture(Uint32 textureID)
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static int unifont_load_texture(Uint32 textureID)
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{
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int i;
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Uint8 * textureRGBA;
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@ -267,14 +268,14 @@ static void unifont_load_texture(Uint32 textureID)
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if (textureID >= UNIFONT_NUM_TEXTURES)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Tried to load out of range texture %u.\n", textureID);
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exit(-1);
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return -1;
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}
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textureRGBA = (Uint8 *)SDL_malloc(UNIFONT_TEXTURE_SIZE);
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if (textureRGBA == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to allocate %d MiB for a texture.\n", UNIFONT_TEXTURE_SIZE / 1024 / 1024);
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exit(-1);
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return -1;
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}
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SDL_memset(textureRGBA, 0, UNIFONT_TEXTURE_SIZE);
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@ -301,7 +302,7 @@ static void unifont_load_texture(Uint32 textureID)
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if (tex == NULL)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "unifont: Failed to create texture %u for renderer %d.\n", textureID, i);
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exit(-1);
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return -1;
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}
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unifontTexture[UNIFONT_NUM_TEXTURES * i + textureID] = tex;
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SDL_SetTextureBlendMode(tex, SDL_BLENDMODE_BLEND);
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@ -313,6 +314,7 @@ static void unifont_load_texture(Uint32 textureID)
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SDL_free(textureRGBA);
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unifontTextureLoaded[textureID] = 1;
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return 0;
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}
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static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dstrect)
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@ -321,10 +323,14 @@ static Sint32 unifont_draw_glyph(Uint32 codepoint, int rendererID, SDL_Rect *dst
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const Uint32 textureID = codepoint / UNIFONT_GLYPHS_IN_TEXTURE;
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SDL_Rect srcrect;
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srcrect.w = srcrect.h = 16;
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if (codepoint > UNIFONT_MAX_CODEPOINT)
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if (codepoint > UNIFONT_MAX_CODEPOINT) {
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return 0;
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if (!unifontTextureLoaded[textureID])
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unifont_load_texture(textureID);
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}
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if (!unifontTextureLoaded[textureID]) {
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if (unifont_load_texture(textureID) < 0) {
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return 0;
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}
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}
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texture = unifontTexture[UNIFONT_NUM_TEXTURES * rendererID + textureID];
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if (texture != NULL)
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{
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@ -430,12 +436,10 @@ Uint32 utf8_decode(char *p, size_t len)
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void usage()
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{
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SDL_Log("usage: testime [--font fontfile]\n");
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exit(0);
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}
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void InitInput()
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{
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/* Prepare a rect for text input */
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textRect.x = textRect.y = 100;
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textRect.w = DEFAULT_WINDOW_WIDTH - 2 * textRect.x;
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@ -459,7 +463,8 @@ void CleanupVideo()
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#endif
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}
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void _Redraw(int rendererID) {
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void _Redraw(int rendererID)
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{
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SDL_Renderer * renderer = state->renderers[rendererID];
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SDL_Rect drawnTextRect, cursorRect, underlineRect;
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drawnTextRect = textRect;
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@ -607,7 +612,8 @@ void _Redraw(int rendererID) {
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SDL_SetTextInputRect(&markedRect);
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}
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void Redraw() {
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void Redraw()
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{
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int i;
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for (i = 0; i < state->num_windows; ++i) {
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SDL_Renderer *renderer = state->renderers[i];
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@ -623,7 +629,8 @@ void Redraw() {
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}
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}
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int main(int argc, char *argv[]) {
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int main(int argc, char *argv[])
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{
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int i, done;
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SDL_Event event;
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const char *fontname = DEFAULT_FONT;
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@ -673,14 +680,15 @@ int main(int argc, char *argv[]) {
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if (! font)
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{
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Failed to find font: %s\n", TTF_GetError());
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exit(-1);
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return -1;
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}
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#else
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unifont_init(fontname);
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if (unifont_init(fontname) < 0) {
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return -1;
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}
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#endif
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SDL_Log("Using font: %s\n", fontname);
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atexit(SDL_Quit);
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InitInput();
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/* Create the windows and initialize the renderers */
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