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Fixed bug 3852 - SDL_FreeSurface deallocates surface->map even if the surface is not yet freed
Evgeny Kapun Commit 490bb5b49f11 [1], which was a fix for bug #3790, introduced a new bug: now, calling SDL_FreeSurface(surface) deallocates surface->map even if there are other references to the surface. This is bad, because some functions (such as SDL_ConvertSurface) assume that surface->map is not NULL.
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@ -1198,10 +1198,8 @@ SDL_FreeSurface(SDL_Surface * surface)
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if (surface->flags & SDL_DONTFREE) {
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return;
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}
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if (surface->map != NULL) {
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SDL_FreeBlitMap(surface->map);
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surface->map = NULL;
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}
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SDL_InvalidateMap(surface->map);
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if (--surface->refcount > 0) {
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return;
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}
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