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Added Windows Xbox controller state packet handling, for completeness.
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@ -261,6 +261,99 @@ HIDAPI_DriverXbox360_Rumble(SDL_Joystick *joystick, hid_device *dev, void *conte
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return 0;
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return 0;
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}
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}
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#if 0
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/* This is the packet format for Xbox 360 and Xbox One controllers on Windows,
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however with this interface there is no rumble support, no guide button,
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and the left and right triggers are tied together as a single axis.
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*/
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static void
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HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size )
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{
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Sint16 axis;
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if (ctx->last_state[10] != data[10]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_A, (data[10] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_B, (data[10] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_X, (data[10] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_Y, (data[10] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSHOULDER, (data[10] & 0x10) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSHOULDER, (data[10] & 0x20) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_BACK, (data[10] & 0x40) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_START, (data[10] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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if (ctx->last_state[11] != data[11]) {
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SDL_bool dpad_up = SDL_FALSE;
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SDL_bool dpad_down = SDL_FALSE;
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SDL_bool dpad_left = SDL_FALSE;
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SDL_bool dpad_right = SDL_FALSE;
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_LEFTSTICK, (data[11] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[11] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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switch (data[11] & 0x3C) {
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case 4:
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dpad_up = SDL_TRUE;
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break;
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case 8:
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dpad_up = SDL_TRUE;
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dpad_right = SDL_TRUE;
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break;
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case 12:
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dpad_right = SDL_TRUE;
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break;
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case 16:
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dpad_right = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 20:
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dpad_down = SDL_TRUE;
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break;
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case 24:
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dpad_left = SDL_TRUE;
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dpad_down = SDL_TRUE;
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break;
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case 28:
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dpad_left = SDL_TRUE;
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break;
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case 32:
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dpad_up = SDL_TRUE;
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dpad_left = SDL_TRUE;
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break;
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default:
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break;
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}
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_DOWN, dpad_down);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_UP, dpad_up);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_RIGHT, dpad_right);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_DPAD_LEFT, dpad_left);
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}
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axis = (int)*(Uint16*)(&data[0]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTX, axis);
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axis = (int)*(Uint16*)(&data[2]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_LEFTY, axis);
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axis = (int)*(Uint16*)(&data[4]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTX, axis);
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axis = (int)*(Uint16*)(&data[6]) - 0x8000;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_RIGHTY, axis);
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axis = (data[9] * 257) - 32768;
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if (data[9] < 0x80) {
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axis = -axis * 2 - 32769;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, axis);
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} else if (data[9] > 0x80) {
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axis = axis * 2 - 32767;
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, axis);
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} else {
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERLEFT, SDL_MIN_SINT16);
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SDL_PrivateJoystickAxis(joystick, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, SDL_MIN_SINT16);
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}
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SDL_memcpy(ctx->last_state, data, SDL_min(size, sizeof(ctx->last_state)));
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}
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#endif /* 0 */
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static void
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static void
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HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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HIDAPI_DriverXbox360_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev, SDL_DriverXbox360_Context *ctx, Uint8 *data, int size)
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{
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{
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