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Fixed bug 2187 - CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors.
Daniel Ribeiro Maciel CMake is not adding src/core/linux/*.c to the build, linking to SDL results in errors: (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_AddCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Poll' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Init' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Quit' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_DelCallback' (...)/libSDL2-2.0.so.1.0.1: undefined reference to `SDL_UDEV_Scan' collect2: error: ld returned 1 exit status
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@ -648,6 +648,10 @@ if(UNIX AND NOT APPLE)
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#error EVIOCGNAME() ioctl not available
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#endif
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int main(int argc, char** argv) {}" HAVE_INPUT_EVENTS)
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file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/linux/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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if(HAVE_INPUT_EVENTS)
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set(SDL_INPUT_LINUXEV 1)
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endif(HAVE_INPUT_EVENTS)
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@ -746,8 +750,8 @@ elseif(WINDOWS)
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#include <windows.h>
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int main(int argc, char **argv) { }" HAVE_WIN32_CC)
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file(GLOB WIN_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${WIN_SOURCES})
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file(GLOB CORE_SOURCES ${SDL2_SOURCE_DIR}/src/core/windows/*.c)
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set(SOURCE_FILES ${SOURCE_FILES} ${CORE_SOURCES})
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# Check for DirectX
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if(DIRECTX)
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