diff --git a/CMakeLists.txt b/CMakeLists.txt index e6364f0ce..26fe83205 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -208,7 +208,7 @@ if(APPLE OR ARCH_64) set(OPT_DEF_SSEMATH ON) endif() endif() -if(UNIX OR MINGW OR MSYS OR USE_CLANG OR VITA) +if(UNIX OR MINGW OR MSYS OR (USE_CLANG AND NOT WINDOWS) OR VITA) set(OPT_DEF_LIBC ON) endif() diff --git a/src/hidapi/windows/hid.c b/src/hidapi/windows/hid.c index f508ee1f6..e6fbf85da 100644 --- a/src/hidapi/windows/hid.c +++ b/src/hidapi/windows/hid.c @@ -97,8 +97,8 @@ extern "C" { } /* extern "C" */ #endif -#include -#include +/*#include */ +/*#include */ #include "../hidapi/hidapi.h" diff --git a/src/main/windows/version.rc b/src/main/windows/version.rc index dc5891227..2ce9cf0f0 100644 --- a/src/main/windows/version.rc +++ b/src/main/windows/version.rc @@ -25,7 +25,7 @@ BEGIN VALUE "FileDescription", "SDL\0" VALUE "FileVersion", "2, 0, 16, 0\0" VALUE "InternalName", "SDL\0" - VALUE "LegalCopyright", "Copyright © 2021 Sam Lantinga\0" + VALUE "LegalCopyright", "Copyright (C) 2021 Sam Lantinga\0" VALUE "OriginalFilename", "SDL2.dll\0" VALUE "ProductName", "Simple DirectMedia Layer\0" VALUE "ProductVersion", "2, 0, 16, 0\0" diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index b848dc32f..016ffc661 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -183,11 +183,13 @@ typedef struct static const GUID SDL_IID_IDXGIFactory2 = { 0x50c83a1c, 0xe072, 0x4c48, { 0x87, 0xb0, 0x36, 0x30, 0xfa, 0x36, 0xa6, 0xd0 } }; static const GUID SDL_IID_IDXGIDevice1 = { 0x77db970f, 0x6276, 0x48ba, { 0xba, 0x28, 0x07, 0x01, 0x43, 0xb4, 0x39, 0x2c } }; +#if defined(__WINRT__) && NTDDI_VERSION > NTDDI_WIN8 static const GUID SDL_IID_IDXGIDevice3 = { 0x6007896c, 0x3244, 0x4afd, { 0xbf, 0x18, 0xa6, 0xd3, 0xbe, 0xda, 0x50, 0x23 } }; +#endif static const GUID SDL_IID_ID3D11Texture2D = { 0x6f15aaf2, 0xd208, 0x4e89, { 0x9a, 0xb4, 0x48, 0x95, 0x35, 0xd3, 0x4f, 0x9c } }; static const GUID SDL_IID_ID3D11Device1 = { 0xa04bfb29, 0x08ef, 0x43d6, { 0xa4, 0x9c, 0xa9, 0xbd, 0xbd, 0xcb, 0xe6, 0x86 } }; static const GUID SDL_IID_ID3D11DeviceContext1 = { 0xbb2c6faa, 0xb5fb, 0x4082, { 0x8e, 0x6b, 0x38, 0x8b, 0x8c, 0xfa, 0x90, 0xe1 } }; -static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } }; +/*static const GUID SDL_IID_ID3D11Debug = { 0x79cf2233, 0x7536, 0x4948, { 0x9d, 0x36, 0x1e, 0x46, 0x92, 0xdc, 0x57, 0x60 } };*/ #ifdef __GNUC__ #pragma GCC diagnostic pop diff --git a/src/stdlib/SDL_string.c b/src/stdlib/SDL_string.c index 877b453e7..ec43b1eca 100644 --- a/src/stdlib/SDL_string.c +++ b/src/stdlib/SDL_string.c @@ -281,7 +281,7 @@ SDL_memset(SDL_OUT_BYTECAP(len) void *dst, int c, size_t len) * execute a 32-bit set. Set first bytes manually if needed until it is * aligned. */ value1 = (Uint8)c; - while ((intptr_t)dstp1 & 0x3) { + while ((uintptr_t)dstp1 & 0x3) { if (len--) { *dstp1++ = value1; } else { @@ -329,7 +329,7 @@ SDL_memcpy(SDL_OUT_BYTECAP(len) void *dst, SDL_IN_BYTECAP(len) const void *src, using Uint32* pointers, so we need to make sure the pointers are aligned before we loop using them. */ - if (((intptr_t)src & 0x3) || ((intptr_t)dst & 0x3)) { + if (((uintptr_t)src & 0x3) || ((uintptr_t)dst & 0x3)) { /* Do an unaligned byte copy */ Uint8 *srcp1 = (Uint8 *)src; Uint8 *dstp1 = (Uint8 *)dst; diff --git a/src/video/SDL_blit_copy.c b/src/video/SDL_blit_copy.c index 03a60f9b3..8788c34c2 100644 --- a/src/video/SDL_blit_copy.c +++ b/src/video/SDL_blit_copy.c @@ -34,7 +34,7 @@ SDL_memcpySSE(Uint8 * dst, const Uint8 * src, int len) __m128 values[4]; for (i = len / 64; i--;) { - _mm_prefetch(src, _MM_HINT_NTA); + _mm_prefetch((const char *)src, _MM_HINT_NTA); values[0] = *(__m128 *) (src + 0); values[1] = *(__m128 *) (src + 16); values[2] = *(__m128 *) (src + 32);