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WinRT build fix
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@ -524,6 +524,17 @@ SDL_bool SDL_SYS_IsXInputDeviceIndex(int device_index)
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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SDL_bool SDL_SYS_IsXInputGamepad_DeviceIndex(int device_index)
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{
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XINPUT_CAPABILITIES deviceCaps;
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if (SDL_XInput_GetDeviceCapabilities(device_index, &deviceCaps) != 0) {
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return SDL_FALSE;
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}
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return (deviceCaps.SubType == XINPUT_DEVSUBTYPE_GAMEPAD);
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}
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#endif /* SDL_JOYSTICK_XINPUT */
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#endif /* SDL_JOYSTICK_XINPUT */
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/* vi: set ts=4 sw=4 expandtab: */
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/* vi: set ts=4 sw=4 expandtab: */
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