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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
Cleanup dead and duplicate code
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c2b8b55634
commit
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@ -1144,20 +1144,8 @@ VITA_GXM_DestroyTexture(SDL_Renderer *renderer, SDL_Texture *texture)
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sceGxmFinish(data->gxm_context);
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sceGxmFinish(data->gxm_context);
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if (vita_texture->tex->gxm_rendertarget) {
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free_gxm_texture(vita_texture->tex);
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sceGxmDestroyRenderTarget(vita_texture->tex->gxm_rendertarget);
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}
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if (vita_texture->tex->depth_UID) {
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mem_gpu_free(vita_texture->tex->depth_UID);
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}
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if (vita_texture->tex->palette_UID) {
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mem_gpu_free(vita_texture->tex->palette_UID);
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}
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mem_gpu_free(vita_texture->tex->data_UID);
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SDL_free(vita_texture->tex);
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SDL_free(vita_texture);
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SDL_free(vita_texture);
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texture->driverdata = NULL;
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texture->driverdata = NULL;
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@ -1001,9 +1001,6 @@ free_gxm_texture(gxm_texture *texture)
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if (texture->depth_UID) {
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if (texture->depth_UID) {
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mem_gpu_free(texture->depth_UID);
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mem_gpu_free(texture->depth_UID);
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}
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}
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if (texture->palette_UID) {
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mem_gpu_free(texture->palette_UID);
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}
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mem_gpu_free(texture->data_UID);
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mem_gpu_free(texture->data_UID);
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SDL_free(texture);
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SDL_free(texture);
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}
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}
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@ -1070,29 +1067,6 @@ create_gxm_texture(VITA_GXM_RenderData *data, unsigned int w, unsigned int h, Sc
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/* Create the gxm texture */
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/* Create the gxm texture */
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sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, w, h, 0);
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sceGxmTextureInitLinear( &texture->gxm_tex, texture_data, format, w, h, 0);
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if ((format & 0x9f000000U) == SCE_GXM_TEXTURE_BASE_FORMAT_P8) {
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const int pal_size = 256 * sizeof(uint32_t);
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void *texture_palette = mem_gpu_alloc(
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SCE_KERNEL_MEMBLOCK_TYPE_USER_CDRAM_RW,
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pal_size,
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SCE_GXM_PALETTE_ALIGNMENT,
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SCE_GXM_MEMORY_ATTRIB_READ,
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&texture->palette_UID);
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if (!texture_palette) {
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texture->palette_UID = 0;
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free_gxm_texture(texture);
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return NULL;
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}
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SDL_memset(texture_palette, 0, pal_size);
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sceGxmTextureSetPalette(&texture->gxm_tex, texture_palette);
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} else {
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texture->palette_UID = 0;
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}
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if (isRenderTarget) {
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if (isRenderTarget) {
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void *depthBufferData;
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void *depthBufferData;
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const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
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const uint32_t alignedWidth = ALIGN(w, SCE_GXM_TILE_SIZEX);
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@ -76,7 +76,6 @@ typedef struct texture_vertex {
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typedef struct gxm_texture {
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typedef struct gxm_texture {
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SceGxmTexture gxm_tex;
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SceGxmTexture gxm_tex;
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SceUID data_UID;
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SceUID data_UID;
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SceUID palette_UID;
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SceGxmRenderTarget *gxm_rendertarget;
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SceGxmRenderTarget *gxm_rendertarget;
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SceGxmColorSurface gxm_colorsurface;
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SceGxmColorSurface gxm_colorsurface;
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SceGxmDepthStencilSurface gxm_depthstencil;
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SceGxmDepthStencilSurface gxm_depthstencil;
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