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d3d11: Fixed VB state, avoiding unnecessary recreation (Thanks, Alex!).
Fixes Bugzilla #4779.
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@ -1862,6 +1862,8 @@ D3D11_UpdateVertexBuffer(SDL_Renderer *renderer,
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return -1;
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}
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rendererData->vertexBufferSizes[vbidx] = dataSizeInBytes;
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ID3D11DeviceContext_IASetVertexBuffers(rendererData->d3dContext,
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0,
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1,
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