audio: Fix range on float-to-int data clamping.

I can't tell if there was a good reason for this or it was just me getting
numbers wrong due to exhaustion.
This commit is contained in:
Ryan C. Gordon 2018-05-15 01:40:05 -04:00
parent 7832cb652e
commit a07e5815a5

View File

@ -174,7 +174,7 @@ SDL_Convert_F32_to_S8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
if (sample >= 1.0f) {
*dst = 127;
} else if (sample <= -1.0f) {
*dst = -127;
*dst = -128;
} else {
*dst = (Sint8)(sample * 127.0f);
}
@ -226,7 +226,7 @@ SDL_Convert_F32_to_S16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
if (sample >= 1.0f) {
*dst = 32767;
} else if (sample <= -1.0f) {
*dst = -32767;
*dst = -32768;
} else {
*dst = (Sint16)(sample * 32767.0f);
}
@ -250,7 +250,7 @@ SDL_Convert_F32_to_U16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
const float sample = *src;
if (sample >= 1.0f) {
*dst = 65534;
*dst = 65535;
} else if (sample <= -1.0f) {
*dst = 0;
} else {
@ -278,7 +278,7 @@ SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
if (sample >= 1.0f) {
*dst = 2147483647;
} else if (sample <= -1.0f) {
*dst = -2147483647;
*dst = -2147483648;
} else {
*dst = ((Sint32)(sample * 8388607.0f)) << 8;
}