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https://github.com/Relintai/sdl2_frt.git
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audio: Fix range on float-to-int data clamping.
I can't tell if there was a good reason for this or it was just me getting numbers wrong due to exhaustion.
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@ -174,7 +174,7 @@ SDL_Convert_F32_to_S8_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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if (sample >= 1.0f) {
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*dst = 127;
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} else if (sample <= -1.0f) {
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*dst = -127;
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*dst = -128;
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} else {
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*dst = (Sint8)(sample * 127.0f);
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}
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@ -226,7 +226,7 @@ SDL_Convert_F32_to_S16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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if (sample >= 1.0f) {
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*dst = 32767;
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} else if (sample <= -1.0f) {
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*dst = -32767;
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*dst = -32768;
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} else {
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*dst = (Sint16)(sample * 32767.0f);
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}
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@ -250,7 +250,7 @@ SDL_Convert_F32_to_U16_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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for (i = cvt->len_cvt / sizeof (float); i; --i, ++src, ++dst) {
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const float sample = *src;
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if (sample >= 1.0f) {
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*dst = 65534;
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*dst = 65535;
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} else if (sample <= -1.0f) {
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*dst = 0;
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} else {
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@ -278,7 +278,7 @@ SDL_Convert_F32_to_S32_Scalar(SDL_AudioCVT *cvt, SDL_AudioFormat format)
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if (sample >= 1.0f) {
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*dst = 2147483647;
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} else if (sample <= -1.0f) {
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*dst = -2147483647;
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*dst = -2147483648;
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} else {
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*dst = ((Sint32)(sample * 8388607.0f)) << 8;
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}
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