Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway.

This commit is contained in:
Alex Szpakowski 2014-10-24 03:56:34 -03:00
parent ba565622aa
commit a0481bb10c

View File

@ -39,7 +39,6 @@
static int forward_argc;
static char **forward_argv;
static int exit_status;
static UIWindow *launch_window;
int main(int argc, char **argv)
{
@ -75,86 +74,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
[UIApplication sharedApplication].idleTimerDisabled = disable;
}
@interface SDL_splashviewcontroller : UIViewController
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation;
@end
@implementation SDL_splashviewcontroller {
UIImageView *splash;
UIImage *splashPortrait;
UIImage *splashLandscape;
}
- (id)init
{
self = [super init];
if (self == nil) {
return nil;
}
splash = [[UIImageView alloc] init];
self.view = splash;
CGSize size = [UIScreen mainScreen].bounds.size;
float height = SDL_max(size.width, size.height);
splashPortrait = [UIImage imageNamed:[NSString stringWithFormat:@"Default-%dh.png", (int)height]];
if (!splashPortrait) {
splashPortrait = [UIImage imageNamed:@"Default.png"];
}
splashLandscape = [UIImage imageNamed:@"Default-Landscape.png"];
if (!splashLandscape && splashPortrait) {
splashLandscape = [[UIImage alloc] initWithCGImage: splashPortrait.CGImage
scale: 1.0
orientation: UIImageOrientationRight];
}
[self updateSplashImage:[[UIApplication sharedApplication] statusBarOrientation]];
return self;
}
- (NSUInteger)supportedInterfaceOrientations
{
NSUInteger orientationMask = UIInterfaceOrientationMaskAll;
/* Don't allow upside-down orientation on the phone, so answering calls is in the natural orientation */
if ([[UIDevice currentDevice] userInterfaceIdiom] == UIUserInterfaceIdiomPhone) {
orientationMask &= ~UIInterfaceOrientationMaskPortraitUpsideDown;
}
return orientationMask;
}
- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)orient
{
NSUInteger orientationMask = [self supportedInterfaceOrientations];
return (orientationMask & (1 << orient));
}
- (void)willAnimateRotationToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation duration:(NSTimeInterval)duration
{
[self updateSplashImage:interfaceOrientation];
}
- (void)updateSplashImage:(UIInterfaceOrientation)interfaceOrientation
{
UIImage *image;
if (UIInterfaceOrientationIsLandscape(interfaceOrientation)) {
image = splashLandscape;
} else {
image = splashPortrait;
}
if (image) {
splash.image = image;
}
}
@end
@implementation SDLUIKitDelegate
/* convenience method */
@ -184,11 +103,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
exit_status = SDL_main(forward_argc, forward_argv);
SDL_iPhoneSetEventPump(SDL_FALSE);
/* If we showed a splash image, clean it up */
if (launch_window) {
launch_window = nil;
}
/* exit, passing the return status from the user's application */
/* We don't actually exit to support applications that do setup in
* their main function and then allow the Cocoa event loop to run.
@ -198,20 +112,6 @@ SDL_IdleTimerDisabledChanged(void *userdata, const char *name, const char *oldVa
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
/* Keep the launch image up until we set a video mode */
/* This is disabled temporarily because the splash viewcontroller is
* interfering with rotation once a regular window is created: the view's
* orientations are incorrect and the status bar rotates without the view.
* Additionally, the splash viewcontroller doesn't load the correct launch
* images on iOS 7 and modern devices. */
/*launch_window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]];
UIViewController *splashViewController = [[SDL_splashviewcontroller alloc] init];
launch_window.rootViewController = splashViewController;
[launch_window addSubview:splashViewController.view];
[launch_window makeKeyAndVisible];*/
/* Set working directory to resource path */
[[NSFileManager defaultManager] changeCurrentDirectoryPath: [[NSBundle mainBundle] resourcePath]];