mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
render: moved software renderer to new interface.
This commit is contained in:
parent
bd08a4e6b1
commit
9fedff997b
@ -25,6 +25,7 @@
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#include "../SDL_sysrender.h"
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#include "SDL_render_sw_c.h"
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#include "SDL_hints.h"
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#include "SDL_assert.h"
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#include "SDL_draw.h"
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#include "SDL_blendfillrect.h"
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@ -36,65 +37,6 @@
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/* SDL surface based renderer implementation */
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static SDL_Renderer *SW_CreateRenderer(SDL_Window * window, Uint32 flags);
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static void SW_WindowEvent(SDL_Renderer * renderer,
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const SDL_WindowEvent *event);
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static int SW_GetOutputSize(SDL_Renderer * renderer, int *w, int *h);
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static int SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetTextureColorMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureAlphaMod(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_SetTextureBlendMode(SDL_Renderer * renderer,
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SDL_Texture * texture);
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static int SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels,
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int pitch);
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static int SW_LockTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, void **pixels, int *pitch);
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static void SW_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture);
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static int SW_UpdateViewport(SDL_Renderer * renderer);
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static int SW_UpdateClipRect(SDL_Renderer * renderer);
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static int SW_RenderClear(SDL_Renderer * renderer);
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static int SW_RenderDrawPoints(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int SW_RenderDrawLines(SDL_Renderer * renderer,
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const SDL_FPoint * points, int count);
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static int SW_RenderFillRects(SDL_Renderer * renderer,
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const SDL_FRect * rects, int count);
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static int SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect);
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static int SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip);
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static int SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
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Uint32 format, void * pixels, int pitch);
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static void SW_RenderPresent(SDL_Renderer * renderer);
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static void SW_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture);
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static void SW_DestroyRenderer(SDL_Renderer * renderer);
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SDL_RenderDriver SW_RenderDriver = {
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SW_CreateRenderer,
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{
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"software",
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SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
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8,
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{
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SDL_PIXELFORMAT_ARGB8888,
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SDL_PIXELFORMAT_ABGR8888,
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SDL_PIXELFORMAT_RGBA8888,
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SDL_PIXELFORMAT_BGRA8888,
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SDL_PIXELFORMAT_RGB888,
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SDL_PIXELFORMAT_BGR888,
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SDL_PIXELFORMAT_RGB565,
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SDL_PIXELFORMAT_RGB555
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},
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0,
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0}
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};
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typedef struct
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{
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SDL_Surface *surface;
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@ -114,82 +56,11 @@ SW_ActivateRenderer(SDL_Renderer * renderer)
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SDL_Surface *surface = SDL_GetWindowSurface(renderer->window);
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if (surface) {
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data->surface = data->window = surface;
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SW_UpdateViewport(renderer);
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SW_UpdateClipRect(renderer);
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}
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}
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return data->surface;
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}
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SDL_Renderer *
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SW_CreateRendererForSurface(SDL_Surface * surface)
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{
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SDL_Renderer *renderer;
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SW_RenderData *data;
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if (!surface) {
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SDL_SetError("Can't create renderer for NULL surface");
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return NULL;
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}
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renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
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if (!renderer) {
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SDL_OutOfMemory();
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return NULL;
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}
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data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
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if (!data) {
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SW_DestroyRenderer(renderer);
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SDL_OutOfMemory();
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return NULL;
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}
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data->surface = surface;
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data->window = surface;
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renderer->WindowEvent = SW_WindowEvent;
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renderer->GetOutputSize = SW_GetOutputSize;
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renderer->CreateTexture = SW_CreateTexture;
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renderer->SetTextureColorMod = SW_SetTextureColorMod;
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renderer->SetTextureAlphaMod = SW_SetTextureAlphaMod;
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renderer->SetTextureBlendMode = SW_SetTextureBlendMode;
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renderer->UpdateTexture = SW_UpdateTexture;
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renderer->LockTexture = SW_LockTexture;
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renderer->UnlockTexture = SW_UnlockTexture;
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renderer->SetRenderTarget = SW_SetRenderTarget;
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renderer->UpdateViewport = SW_UpdateViewport;
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renderer->UpdateClipRect = SW_UpdateClipRect;
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renderer->RenderClear = SW_RenderClear;
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renderer->RenderDrawPoints = SW_RenderDrawPoints;
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renderer->RenderDrawLines = SW_RenderDrawLines;
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renderer->RenderFillRects = SW_RenderFillRects;
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renderer->RenderCopy = SW_RenderCopy;
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renderer->RenderCopyEx = SW_RenderCopyEx;
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renderer->RenderReadPixels = SW_RenderReadPixels;
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renderer->RenderPresent = SW_RenderPresent;
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renderer->DestroyTexture = SW_DestroyTexture;
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renderer->DestroyRenderer = SW_DestroyRenderer;
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renderer->info = SW_RenderDriver.info;
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renderer->driverdata = data;
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SW_ActivateRenderer(renderer);
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return renderer;
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}
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SDL_Renderer *
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SW_CreateRenderer(SDL_Window * window, Uint32 flags)
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{
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SDL_Surface *surface;
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surface = SDL_GetWindowSurface(window);
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if (!surface) {
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return NULL;
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}
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return SW_CreateRendererForSurface(surface);
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}
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static void
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SW_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
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{
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@ -252,46 +123,6 @@ SW_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
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return 0;
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}
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static int
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SW_SetTextureColorMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If the color mod is ever enabled (non-white), permanently disable RLE (which doesn't support
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* color mod) to avoid potentially frequent RLE encoding/decoding.
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*/
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if ((texture->r & texture->g & texture->b) != 255) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceColorMod(surface, texture->r, texture->g,
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texture->b);
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}
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static int
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SW_SetTextureAlphaMod(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If the texture ever has multiple alpha values (surface alpha plus alpha channel), permanently
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* disable RLE (which doesn't support this) to avoid potentially frequent RLE encoding/decoding.
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*/
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if (texture->a != 255 && surface->format->Amask) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceAlphaMod(surface, texture->a);
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}
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static int
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SW_SetTextureBlendMode(SDL_Renderer * renderer, SDL_Texture * texture)
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{
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SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
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/* If add or mod blending are ever enabled, permanently disable RLE (which doesn't support
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* them) to avoid potentially frequent RLE encoding/decoding.
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*/
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if ((texture->blendMode == SDL_BLENDMODE_ADD || texture->blendMode == SDL_BLENDMODE_MOD)) {
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SDL_SetSurfaceRLE(surface, 0);
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}
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return SDL_SetSurfaceBlendMode(surface, texture->blendMode);
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}
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static int
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SW_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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const SDL_Rect * rect, const void *pixels, int pitch)
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@ -350,251 +181,149 @@ SW_SetRenderTarget(SDL_Renderer * renderer, SDL_Texture * texture)
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}
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static int
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SW_UpdateViewport(SDL_Renderer * renderer)
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SW_QueueSetViewport(SDL_Renderer * renderer, SDL_RenderCommand *cmd)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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return 0; /* nothing to do in this backend. */
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}
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if (!surface) {
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/* We'll update the viewport after we recreate the surface */
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return 0;
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static int
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SW_QueueDrawPoints(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FPoint * points, int count)
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{
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SDL_Point *verts = (SDL_Point *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Point), 0, &cmd->data.draw.first);
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size_t i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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if (renderer->viewport.x || renderer->viewport.y) {
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const int x = renderer->viewport.x;
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const int y = renderer->viewport.y;
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for (i = 0; i < count; i++, verts++, points++) {
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verts->x = (int)(x + points->x);
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verts->y = (int)(y + points->y);
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}
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} else {
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for (i = 0; i < count; i++, verts++, points++) {
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verts->x = (int)points->x;
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verts->y = (int)points->y;
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}
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}
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SDL_SetClipRect(data->surface, &renderer->viewport);
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return 0;
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}
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static int
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SW_UpdateClipRect(SDL_Renderer * renderer)
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SW_QueueFillRects(SDL_Renderer * renderer, SDL_RenderCommand *cmd, const SDL_FRect * rects, int count)
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{
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SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
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SDL_Surface *surface = data->surface;
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if (surface) {
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if (renderer->clipping_enabled) {
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SDL_Rect clip_rect;
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clip_rect = renderer->clip_rect;
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clip_rect.x += renderer->viewport.x;
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clip_rect.y += renderer->viewport.y;
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SDL_IntersectRect(&renderer->viewport, &clip_rect, &clip_rect);
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SDL_SetClipRect(surface, &clip_rect);
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} else {
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SDL_SetClipRect(surface, &renderer->viewport);
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, count * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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size_t i;
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = count;
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if (renderer->viewport.x || renderer->viewport.y) {
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const int x = renderer->viewport.x;
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const int y = renderer->viewport.y;
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for (i = 0; i < count; i++, verts++, rects++) {
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verts->x = (int)(x + rects->x);
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verts->y = (int)(y + rects->y);
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verts->w = SDL_max((int)rects->w, 1);
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verts->h = SDL_max((int)rects->h, 1);
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}
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} else {
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for (i = 0; i < count; i++, verts++, rects++) {
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verts->x = (int)rects->x;
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verts->y = (int)rects->y;
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verts->w = SDL_max((int)rects->w, 1);
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verts->h = SDL_max((int)rects->h, 1);
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}
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}
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return 0;
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}
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static int
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SW_RenderClear(SDL_Renderer * renderer)
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SW_QueueCopy(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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Uint32 color;
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SDL_Rect clip_rect;
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SDL_Rect *verts = (SDL_Rect *) SDL_AllocateRenderVertices(renderer, 2 * sizeof (SDL_Rect), 0, &cmd->data.draw.first);
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if (!surface) {
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if (!verts) {
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return -1;
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}
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color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b, renderer->a);
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cmd->data.draw.count = 1;
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SDL_memcpy(verts, srcrect, sizeof (SDL_Rect));
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verts++;
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if (renderer->viewport.x || renderer->viewport.y) {
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verts->x = (int)(renderer->viewport.x + dstrect->x);
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verts->y = (int)(renderer->viewport.y + dstrect->y);
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} else {
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verts->x = (int)dstrect->x;
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verts->y = (int)dstrect->y;
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}
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verts->w = (int)dstrect->w;
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verts->h = (int)dstrect->h;
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return 0;
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}
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typedef struct CopyExData
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{
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SDL_Rect srcrect;
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SDL_Rect dstrect;
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double angle;
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SDL_FPoint center;
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SDL_RendererFlip flip;
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} CopyExData;
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static int
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SW_QueueCopyEx(SDL_Renderer * renderer, SDL_RenderCommand *cmd, SDL_Texture * texture,
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const SDL_Rect * srcrect, const SDL_FRect * dstrect,
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const double angle, const SDL_FPoint *center, const SDL_RendererFlip flip)
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{
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CopyExData *verts = (CopyExData *) SDL_AllocateRenderVertices(renderer, sizeof (CopyExData), 0, &cmd->data.draw.first);
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if (!verts) {
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return -1;
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}
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cmd->data.draw.count = 1;
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SDL_memcpy(&verts->srcrect, srcrect, sizeof (SDL_Rect));
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if (renderer->viewport.x || renderer->viewport.y) {
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verts->dstrect.x = (int)(renderer->viewport.x + dstrect->x);
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verts->dstrect.y = (int)(renderer->viewport.y + dstrect->y);
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} else {
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verts->dstrect.x = (int)dstrect->x;
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verts->dstrect.y = (int)dstrect->y;
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}
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verts->dstrect.w = (int)dstrect->w;
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verts->dstrect.h = (int)dstrect->h;
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verts->angle = angle;
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SDL_memcpy(&verts->center, center, sizeof (SDL_FPoint));
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verts->flip = flip;
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/* By definition the clear ignores the clip rect */
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clip_rect = surface->clip_rect;
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SDL_SetClipRect(surface, NULL);
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SDL_FillRect(surface, NULL, color);
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SDL_SetClipRect(surface, &clip_rect);
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return 0;
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}
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static int
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SW_RenderDrawPoints(SDL_Renderer * renderer, const SDL_FPoint * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Point *final_points;
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int i, status;
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if (!surface) {
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return -1;
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}
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final_points = SDL_stack_alloc(SDL_Point, count);
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if (!final_points) {
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return SDL_OutOfMemory();
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}
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if (renderer->viewport.x || renderer->viewport.y) {
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int x = renderer->viewport.x;
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int y = renderer->viewport.y;
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)(x + points[i].x);
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final_points[i].y = (int)(y + points[i].y);
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}
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} else {
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)points[i].x;
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final_points[i].y = (int)points[i].y;
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}
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}
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/* Draw the points! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
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Uint32 color = SDL_MapRGBA(surface->format,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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status = SDL_DrawPoints(surface, final_points, count, color);
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} else {
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status = SDL_BlendPoints(surface, final_points, count,
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renderer->blendMode,
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renderer->r, renderer->g, renderer->b,
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renderer->a);
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}
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SDL_stack_free(final_points);
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return status;
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}
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static int
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SW_RenderDrawLines(SDL_Renderer * renderer, const SDL_FPoint * points,
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int count)
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{
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SDL_Surface *surface = SW_ActivateRenderer(renderer);
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SDL_Point *final_points;
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int i, status;
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if (!surface) {
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return -1;
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}
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final_points = SDL_stack_alloc(SDL_Point, count);
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if (!final_points) {
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return SDL_OutOfMemory();
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}
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if (renderer->viewport.x || renderer->viewport.y) {
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int x = renderer->viewport.x;
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int y = renderer->viewport.y;
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)(x + points[i].x);
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final_points[i].y = (int)(y + points[i].y);
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}
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} else {
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for (i = 0; i < count; ++i) {
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final_points[i].x = (int)points[i].x;
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final_points[i].y = (int)points[i].y;
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}
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}
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/* Draw the lines! */
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if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||
Uint32 color = SDL_MapRGBA(surface->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
|
||||
status = SDL_DrawLines(surface, final_points, count, color);
|
||||
} else {
|
||||
status = SDL_BlendLines(surface, final_points, count,
|
||||
renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
SDL_stack_free(final_points);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
static int
|
||||
SW_RenderFillRects(SDL_Renderer * renderer, const SDL_FRect * rects, int count)
|
||||
{
|
||||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
SDL_Rect *final_rects;
|
||||
int i, status;
|
||||
|
||||
if (!surface) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
final_rects = SDL_stack_alloc(SDL_Rect, count);
|
||||
if (!final_rects) {
|
||||
return SDL_OutOfMemory();
|
||||
}
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
int x = renderer->viewport.x;
|
||||
int y = renderer->viewport.y;
|
||||
|
||||
for (i = 0; i < count; ++i) {
|
||||
final_rects[i].x = (int)(x + rects[i].x);
|
||||
final_rects[i].y = (int)(y + rects[i].y);
|
||||
final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
||||
final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
||||
}
|
||||
} else {
|
||||
for (i = 0; i < count; ++i) {
|
||||
final_rects[i].x = (int)rects[i].x;
|
||||
final_rects[i].y = (int)rects[i].y;
|
||||
final_rects[i].w = SDL_max((int)rects[i].w, 1);
|
||||
final_rects[i].h = SDL_max((int)rects[i].h, 1);
|
||||
}
|
||||
}
|
||||
|
||||
if (renderer->blendMode == SDL_BLENDMODE_NONE) {
|
||||
Uint32 color = SDL_MapRGBA(surface->format,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
status = SDL_FillRects(surface, final_rects, count, color);
|
||||
} else {
|
||||
status = SDL_BlendFillRects(surface, final_rects, count,
|
||||
renderer->blendMode,
|
||||
renderer->r, renderer->g, renderer->b,
|
||||
renderer->a);
|
||||
}
|
||||
SDL_stack_free(final_rects);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
static int
|
||||
SW_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect)
|
||||
{
|
||||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
||||
SDL_Rect final_rect;
|
||||
|
||||
if (!surface) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
||||
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
||||
} else {
|
||||
final_rect.x = (int)dstrect->x;
|
||||
final_rect.y = (int)dstrect->y;
|
||||
}
|
||||
final_rect.w = (int)dstrect->w;
|
||||
final_rect.h = (int)dstrect->h;
|
||||
|
||||
if ( srcrect->w == final_rect.w && srcrect->h == final_rect.h ) {
|
||||
return SDL_BlitSurface(src, srcrect, surface, &final_rect);
|
||||
} else {
|
||||
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
||||
* to avoid potentially frequent RLE encoding/decoding.
|
||||
*/
|
||||
SDL_SetSurfaceRLE(surface, 0);
|
||||
return SDL_BlitScaled(src, srcrect, surface, &final_rect);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_FRect * dstrect,
|
||||
SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Surface *surface, SDL_Texture * texture,
|
||||
const SDL_Rect * srcrect, const SDL_Rect * final_rect,
|
||||
const double angle, const SDL_FPoint * center, const SDL_RendererFlip flip)
|
||||
{
|
||||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
||||
SDL_Rect final_rect, tmp_rect;
|
||||
SDL_Rect tmp_rect;
|
||||
SDL_Surface *src_clone, *src_rotated, *src_scaled;
|
||||
SDL_Surface *mask = NULL, *mask_rotated = NULL;
|
||||
int retval = 0, dstwidth, dstheight, abscenterx, abscentery;
|
||||
@ -609,19 +338,10 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (renderer->viewport.x || renderer->viewport.y) {
|
||||
final_rect.x = (int)(renderer->viewport.x + dstrect->x);
|
||||
final_rect.y = (int)(renderer->viewport.y + dstrect->y);
|
||||
} else {
|
||||
final_rect.x = (int)dstrect->x;
|
||||
final_rect.y = (int)dstrect->y;
|
||||
}
|
||||
final_rect.w = (int)dstrect->w;
|
||||
final_rect.h = (int)dstrect->h;
|
||||
|
||||
tmp_rect = final_rect;
|
||||
tmp_rect.x = 0;
|
||||
tmp_rect.y = 0;
|
||||
tmp_rect.w = final_rect->w;
|
||||
tmp_rect.h = final_rect->h;
|
||||
|
||||
/* It is possible to encounter an RLE encoded surface here and locking it is
|
||||
* necessary because this code is going to access the pixel buffer directly.
|
||||
@ -653,7 +373,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
}
|
||||
|
||||
/* If scaling and cropping is necessary, it has to be taken care of before the rotation. */
|
||||
if (!(srcrect->w == final_rect.w && srcrect->h == final_rect.h && srcrect->x == 0 && srcrect->y == 0)) {
|
||||
if (!(srcrect->w == final_rect->w && srcrect->h == final_rect->h && srcrect->x == 0 && srcrect->y == 0)) {
|
||||
blitRequired = SDL_TRUE;
|
||||
}
|
||||
|
||||
@ -673,7 +393,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
* to clear the pixels in the destination surface. The other steps are explained below.
|
||||
*/
|
||||
if (blendmode == SDL_BLENDMODE_NONE && !isOpaque) {
|
||||
mask = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
||||
mask = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
||||
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
||||
if (mask == NULL) {
|
||||
retval = -1;
|
||||
@ -687,7 +407,7 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
*/
|
||||
if (!retval && (blitRequired || applyModulation)) {
|
||||
SDL_Rect scale_rect = tmp_rect;
|
||||
src_scaled = SDL_CreateRGBSurface(0, final_rect.w, final_rect.h, 32,
|
||||
src_scaled = SDL_CreateRGBSurface(0, final_rect->w, final_rect->h, 32,
|
||||
0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000);
|
||||
if (src_scaled == NULL) {
|
||||
retval = -1;
|
||||
@ -718,32 +438,32 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
}
|
||||
if (!retval) {
|
||||
/* Find out where the new origin is by rotating the four final_rect points around the center and then taking the extremes */
|
||||
abscenterx = final_rect.x + (int)center->x;
|
||||
abscentery = final_rect.y + (int)center->y;
|
||||
abscenterx = final_rect->x + (int)center->x;
|
||||
abscentery = final_rect->y + (int)center->y;
|
||||
/* Compensate the angle inversion to match the behaviour of the other backends */
|
||||
sangle = -sangle;
|
||||
|
||||
/* Top Left */
|
||||
px = final_rect.x - abscenterx;
|
||||
py = final_rect.y - abscentery;
|
||||
px = final_rect->x - abscenterx;
|
||||
py = final_rect->y - abscentery;
|
||||
p1x = px * cangle - py * sangle + abscenterx;
|
||||
p1y = px * sangle + py * cangle + abscentery;
|
||||
|
||||
/* Top Right */
|
||||
px = final_rect.x + final_rect.w - abscenterx;
|
||||
py = final_rect.y - abscentery;
|
||||
px = final_rect->x + final_rect->w - abscenterx;
|
||||
py = final_rect->y - abscentery;
|
||||
p2x = px * cangle - py * sangle + abscenterx;
|
||||
p2y = px * sangle + py * cangle + abscentery;
|
||||
|
||||
/* Bottom Left */
|
||||
px = final_rect.x - abscenterx;
|
||||
py = final_rect.y + final_rect.h - abscentery;
|
||||
px = final_rect->x - abscenterx;
|
||||
py = final_rect->y + final_rect->h - abscentery;
|
||||
p3x = px * cangle - py * sangle + abscenterx;
|
||||
p3y = px * sangle + py * cangle + abscentery;
|
||||
|
||||
/* Bottom Right */
|
||||
px = final_rect.x + final_rect.w - abscenterx;
|
||||
py = final_rect.y + final_rect.h - abscentery;
|
||||
px = final_rect->x + final_rect->w - abscenterx;
|
||||
py = final_rect->y + final_rect->h - abscentery;
|
||||
p4x = px * cangle - py * sangle + abscenterx;
|
||||
p4y = px * sangle + py * cangle + abscentery;
|
||||
|
||||
@ -819,6 +539,170 @@ SW_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
|
||||
return retval;
|
||||
}
|
||||
|
||||
static void
|
||||
PrepTextureForCopy(const SDL_RenderCommand *cmd)
|
||||
{
|
||||
const Uint8 r = cmd->data.draw.r;
|
||||
const Uint8 g = cmd->data.draw.g;
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
SDL_Surface *surface = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) {
|
||||
SDL_SetSurfaceRLE(surface, 0);
|
||||
SDL_SetSurfaceColorMod(surface, r, g, b);
|
||||
}
|
||||
|
||||
if ((texture->modMode & SDL_TEXTUREMODULATE_ALPHA) && surface->format->Amask) {
|
||||
SDL_SetSurfaceRLE(surface, 0);
|
||||
SDL_SetSurfaceAlphaMod(surface, a);
|
||||
}
|
||||
|
||||
if ((blend == SDL_BLENDMODE_ADD) || (blend == SDL_BLENDMODE_MOD)) {
|
||||
SDL_SetSurfaceRLE(surface, 0);
|
||||
}
|
||||
SDL_SetSurfaceBlendMode(surface, blend);
|
||||
}
|
||||
|
||||
static int
|
||||
SW_RunCommandQueue(SDL_Renderer * renderer, SDL_RenderCommand *cmd, void *vertices, size_t vertsize)
|
||||
{
|
||||
SW_RenderData *data = (SW_RenderData *) renderer->driverdata;
|
||||
SDL_Surface *surface = SW_ActivateRenderer(renderer);
|
||||
const SDL_Rect *viewport = NULL;
|
||||
const SDL_Rect *cliprect = NULL;
|
||||
|
||||
if (!surface) {
|
||||
return -1;
|
||||
}
|
||||
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR: {
|
||||
break; /* Not used in this backend. */
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT: {
|
||||
viewport = &cmd->data.viewport.rect;
|
||||
SDL_SetClipRect(data->surface, viewport);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT: {
|
||||
SDL_assert(viewport != NULL);
|
||||
cliprect = cmd->data.cliprect.enabled ? &cmd->data.cliprect.rect : NULL;
|
||||
if (cliprect) {
|
||||
SDL_Rect clip_rect = { cliprect->x + viewport->x, cliprect->y + viewport->y, cliprect->w, cliprect->h };
|
||||
SDL_IntersectRect(viewport, &clip_rect, &clip_rect);
|
||||
SDL_SetClipRect(surface, &clip_rect);
|
||||
} else {
|
||||
SDL_SetClipRect(surface, viewport);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_CLEAR: {
|
||||
const Uint8 r = cmd->data.color.r;
|
||||
const Uint8 g = cmd->data.color.g;
|
||||
const Uint8 b = cmd->data.color.b;
|
||||
const Uint8 a = cmd->data.color.a;
|
||||
const SDL_Rect clip_rect = surface->clip_rect;
|
||||
/* By definition the clear ignores the clip rect */
|
||||
SDL_SetClipRect(surface, NULL);
|
||||
SDL_FillRect(surface, NULL, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
SDL_SetClipRect(surface, &clip_rect);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS: {
|
||||
const Uint8 r = cmd->data.draw.r;
|
||||
const Uint8 g = cmd->data.draw.g;
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawPoints(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendPoints(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES: {
|
||||
const Uint8 r = cmd->data.draw.r;
|
||||
const Uint8 g = cmd->data.draw.g;
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const SDL_Point *verts = (SDL_Point *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_DrawLines(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendLines(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS: {
|
||||
const Uint8 r = cmd->data.draw.r;
|
||||
const Uint8 g = cmd->data.draw.g;
|
||||
const Uint8 b = cmd->data.draw.b;
|
||||
const Uint8 a = cmd->data.draw.a;
|
||||
const size_t count = cmd->data.draw.count;
|
||||
const SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_BlendMode blend = cmd->data.draw.blend;
|
||||
if (blend == SDL_BLENDMODE_NONE) {
|
||||
SDL_FillRects(surface, verts, count, SDL_MapRGBA(surface->format, r, g, b, a));
|
||||
} else {
|
||||
SDL_BlendFillRects(surface, verts, count, blend, r, g, b, a);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY: {
|
||||
SDL_Rect *verts = (SDL_Rect *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
const SDL_Rect *srcrect = verts;
|
||||
SDL_Rect *dstrect = verts + 1;
|
||||
SDL_Texture *texture = cmd->data.draw.texture;
|
||||
SDL_Surface *src = (SDL_Surface *) texture->driverdata;
|
||||
|
||||
PrepTextureForCopy(cmd);
|
||||
|
||||
if ( srcrect->w == dstrect->w && srcrect->h == dstrect->h ) {
|
||||
SDL_BlitSurface(src, srcrect, surface, dstrect);
|
||||
} else {
|
||||
/* If scaling is ever done, permanently disable RLE (which doesn't support scaling)
|
||||
* to avoid potentially frequent RLE encoding/decoding.
|
||||
*/
|
||||
SDL_SetSurfaceRLE(surface, 0);
|
||||
SDL_BlitScaled(src, srcrect, surface, dstrect);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX: {
|
||||
const CopyExData *copydata = (CopyExData *) (((Uint8 *) vertices) + cmd->data.draw.first);
|
||||
PrepTextureForCopy(cmd);
|
||||
SW_RenderCopyEx(renderer, surface, cmd->data.draw.texture, ©data->srcrect,
|
||||
©data->dstrect, copydata->angle, ©data->center, copydata->flip);
|
||||
break;
|
||||
}
|
||||
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
break;
|
||||
}
|
||||
|
||||
cmd = cmd->next;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
static int
|
||||
SW_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect,
|
||||
Uint32 format, void * pixels, int pitch)
|
||||
@ -877,6 +761,91 @@ SW_DestroyRenderer(SDL_Renderer * renderer)
|
||||
SDL_free(renderer);
|
||||
}
|
||||
|
||||
SDL_Renderer *
|
||||
SW_CreateRendererForSurface(SDL_Surface * surface)
|
||||
{
|
||||
SDL_Renderer *renderer;
|
||||
SW_RenderData *data;
|
||||
|
||||
if (!surface) {
|
||||
SDL_SetError("Can't create renderer for NULL surface");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer));
|
||||
if (!renderer) {
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
|
||||
data = (SW_RenderData *) SDL_calloc(1, sizeof(*data));
|
||||
if (!data) {
|
||||
SW_DestroyRenderer(renderer);
|
||||
SDL_OutOfMemory();
|
||||
return NULL;
|
||||
}
|
||||
data->surface = surface;
|
||||
data->window = surface;
|
||||
|
||||
renderer->WindowEvent = SW_WindowEvent;
|
||||
renderer->GetOutputSize = SW_GetOutputSize;
|
||||
renderer->CreateTexture = SW_CreateTexture;
|
||||
renderer->UpdateTexture = SW_UpdateTexture;
|
||||
renderer->LockTexture = SW_LockTexture;
|
||||
renderer->UnlockTexture = SW_UnlockTexture;
|
||||
renderer->SetRenderTarget = SW_SetRenderTarget;
|
||||
renderer->QueueSetViewport = SW_QueueSetViewport;
|
||||
renderer->QueueSetDrawColor = SW_QueueSetViewport; /* SetViewport and SetDrawColor are (currently) no-ops. */
|
||||
renderer->QueueDrawPoints = SW_QueueDrawPoints;
|
||||
renderer->QueueDrawLines = SW_QueueDrawPoints; /* lines and points queue vertices the same way. */
|
||||
renderer->QueueFillRects = SW_QueueFillRects;
|
||||
renderer->QueueCopy = SW_QueueCopy;
|
||||
renderer->QueueCopyEx = SW_QueueCopyEx;
|
||||
renderer->RunCommandQueue = SW_RunCommandQueue;
|
||||
renderer->RenderReadPixels = SW_RenderReadPixels;
|
||||
renderer->RenderPresent = SW_RenderPresent;
|
||||
renderer->DestroyTexture = SW_DestroyTexture;
|
||||
renderer->DestroyRenderer = SW_DestroyRenderer;
|
||||
renderer->info = SW_RenderDriver.info;
|
||||
renderer->driverdata = data;
|
||||
|
||||
SW_ActivateRenderer(renderer);
|
||||
|
||||
return renderer;
|
||||
}
|
||||
|
||||
SDL_Renderer *
|
||||
SW_CreateRenderer(SDL_Window * window, Uint32 flags)
|
||||
{
|
||||
SDL_Surface *surface;
|
||||
|
||||
surface = SDL_GetWindowSurface(window);
|
||||
if (!surface) {
|
||||
return NULL;
|
||||
}
|
||||
return SW_CreateRendererForSurface(surface);
|
||||
}
|
||||
|
||||
SDL_RenderDriver SW_RenderDriver = {
|
||||
SW_CreateRenderer,
|
||||
{
|
||||
"software",
|
||||
SDL_RENDERER_SOFTWARE | SDL_RENDERER_TARGETTEXTURE,
|
||||
8,
|
||||
{
|
||||
SDL_PIXELFORMAT_ARGB8888,
|
||||
SDL_PIXELFORMAT_ABGR8888,
|
||||
SDL_PIXELFORMAT_RGBA8888,
|
||||
SDL_PIXELFORMAT_BGRA8888,
|
||||
SDL_PIXELFORMAT_RGB888,
|
||||
SDL_PIXELFORMAT_BGR888,
|
||||
SDL_PIXELFORMAT_RGB565,
|
||||
SDL_PIXELFORMAT_RGB555
|
||||
},
|
||||
0,
|
||||
0}
|
||||
};
|
||||
|
||||
#endif /* !SDL_RENDER_DISABLED */
|
||||
|
||||
/* vi: set ts=4 sw=4 expandtab: */
|
||||
|
Loading…
Reference in New Issue
Block a user