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https://github.com/Relintai/sdl2_frt.git
synced 2024-12-20 22:16:49 +01:00
Report an error if creating a render target fails
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509898460c
commit
9cbd05df1e
@ -87,7 +87,7 @@ LoadTexture(SDL_Renderer *renderer, char *file, SDL_bool transparent)
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return texture;
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}
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void
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SDL_bool
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DrawComposite(DrawState *s)
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{
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SDL_Rect viewport, R;
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@ -167,9 +167,10 @@ DrawComposite(DrawState *s)
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/* Update the screen! */
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SDL_RenderPresent(s->renderer);
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return SDL_TRUE;
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}
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void
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SDL_bool
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Draw(DrawState *s)
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{
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SDL_Rect viewport;
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@ -178,6 +179,10 @@ Draw(DrawState *s)
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SDL_RenderGetViewport(s->renderer, &viewport);
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target = SDL_CreateTexture(s->renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_TARGET, viewport.w, viewport.h);
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if (!target) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create render target texture: %s\n", SDL_GetError());
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return SDL_FALSE;
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}
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SDL_SetRenderTarget(s->renderer, target);
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/* Draw the background */
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@ -206,6 +211,7 @@ Draw(DrawState *s)
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/* Update the screen! */
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SDL_RenderPresent(s->renderer);
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return SDL_TRUE;
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}
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int
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@ -280,9 +286,9 @@ main(int argc, char *argv[])
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}
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for (i = 0; i < state->num_windows; ++i) {
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if (test_composite) {
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DrawComposite(&drawstates[i]);
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if (!DrawComposite(&drawstates[i])) done = 1;
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} else {
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Draw(&drawstates[i]);
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if (!Draw(&drawstates[i])) done = 1;
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}
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}
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}
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