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https://github.com/Relintai/sdl2_frt.git
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Added some missing render capability flags
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parent
c3d428d402
commit
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@ -478,12 +478,18 @@ static void
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SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
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SDLTest_PrintRendererFlag(char *text, size_t maxlen, Uint32 flag)
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{
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{
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switch (flag) {
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switch (flag) {
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case SDL_RENDERER_PRESENTVSYNC:
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case SDL_RENDERER_SOFTWARE:
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SDL_snprintfcat(text, maxlen, "PresentVSync");
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SDL_snprintfcat(text, maxlen, "Software");
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break;
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break;
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case SDL_RENDERER_ACCELERATED:
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case SDL_RENDERER_ACCELERATED:
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SDL_snprintfcat(text, maxlen, "Accelerated");
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SDL_snprintfcat(text, maxlen, "Accelerated");
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break;
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break;
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case SDL_RENDERER_PRESENTVSYNC:
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SDL_snprintfcat(text, maxlen, "PresentVSync");
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break;
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case SDL_RENDERER_TARGETTEXTURE:
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SDL_snprintfcat(text, maxlen, "TargetTexturesSupported");
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break;
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default:
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default:
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SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
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SDL_snprintfcat(text, maxlen, "0x%8.8x", flag);
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break;
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break;
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