diff --git a/src/audio/psp/SDL_pspaudio.c b/src/audio/psp/SDL_pspaudio.c index 18d2947e4..8f8311417 100644 --- a/src/audio/psp/SDL_pspaudio.c +++ b/src/audio/psp/SDL_pspaudio.c @@ -66,20 +66,7 @@ PSPAUD_OpenDevice(_THIS, void *handle, const char *devname, int iscapture) this->spec.freq = 44100; /* Update the fragment size as size in bytes. */ -/* SDL_CalculateAudioSpec(this->spec); MOD */ - switch (this->spec.format) { - case AUDIO_U8: - this->spec.silence = 0x80; - break; - default: - this->spec.silence = 0x00; - break; - } - this->spec.size = SDL_AUDIO_BITSIZE(this->spec.format) / 8; - this->spec.size *= this->spec.channels; - this->spec.size *= this->spec.samples; - -/* ========================================== */ + SDL_CalculateAudioSpec(&this->spec); /* Allocate the mixing buffer. Its size and starting address must be a multiple of 64 bytes. Our sample count is already a multiple of