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mac/iOS: allow Metal in windows created without an explicit backend
Fixes SDL_CreateWindowAndRenderer (and similar situations) not choosing a Metal backend. See #3991. Passing an explicit backend into CreateWindow, eg SDL_WINDOW_OPENGL or SDL_WINDOW_METAL, will still prevent the window from being used with other backend types.
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@ -1674,7 +1674,7 @@ METAL_CreateRenderer(SDL_Window * window, Uint32 flags)
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}
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}
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window_flags = SDL_GetWindowFlags(window);
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window_flags = SDL_GetWindowFlags(window);
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if (!(window_flags & (SDL_WINDOW_METAL|SDL_WINDOW_OPENGL))) {
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if (!(window_flags & SDL_WINDOW_METAL)) {
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changed_window = SDL_TRUE;
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changed_window = SDL_TRUE;
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if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) {
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if (SDL_RecreateWindow(window, (window_flags & ~(SDL_WINDOW_VULKAN | SDL_WINDOW_OPENGL)) | SDL_WINDOW_METAL) < 0) {
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return NULL;
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return NULL;
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@ -1453,6 +1453,7 @@ SDL_Window *
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SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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{
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{
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SDL_Window *window;
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SDL_Window *window;
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Uint32 graphics_flags = flags & (SDL_WINDOW_OPENGL | SDL_WINDOW_METAL | SDL_WINDOW_VULKAN);
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if (!_this) {
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if (!_this) {
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/* Initialize the video system if needed */
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/* Initialize the video system if needed */
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@ -1480,16 +1481,16 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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return NULL;
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return NULL;
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}
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}
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/* Some platforms have OpenGL enabled by default */
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/* Some platforms have certain graphics backends enabled by default */
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if (!_this->is_dummy && !graphics_flags && !SDL_IsVideoContextExternal()) {
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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#if (SDL_VIDEO_OPENGL && __MACOSX__) || (__IPHONEOS__ && !TARGET_OS_MACCATALYST) || __ANDROID__ || __NACL__
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if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_METAL) && !SDL_IsVideoContextExternal()) {
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flags |= SDL_WINDOW_OPENGL;
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flags |= SDL_WINDOW_OPENGL;
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}
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#elif TARGET_OS_MACCATALYST
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if (!_this->is_dummy && !(flags & SDL_WINDOW_VULKAN) && !(flags & SDL_WINDOW_OPENGL) && !SDL_IsVideoContextExternal()) {
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flags |= SDL_WINDOW_METAL;
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}
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#endif
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#endif
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOSX__ || __IPHONEOS__)
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flags |= SDL_WINDOW_METAL;
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#endif
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}
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if (flags & SDL_WINDOW_OPENGL) {
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if (flags & SDL_WINDOW_OPENGL) {
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if (!_this->GL_CreateContext) {
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if (!_this->GL_CreateContext) {
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SDL_SetError("OpenGL support is either not configured in SDL "
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SDL_SetError("OpenGL support is either not configured in SDL "
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@ -1509,7 +1510,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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"(%s) or platform", _this->name);
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"(%s) or platform", _this->name);
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return NULL;
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return NULL;
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}
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}
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if (flags & SDL_WINDOW_OPENGL) {
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if (graphics_flags & SDL_WINDOW_OPENGL) {
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SDL_SetError("Vulkan and OpenGL not supported on same window");
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SDL_SetError("Vulkan and OpenGL not supported on same window");
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return NULL;
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return NULL;
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}
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}
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@ -1525,11 +1526,12 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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"(%s) or platform", _this->name);
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"(%s) or platform", _this->name);
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return NULL;
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return NULL;
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}
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}
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if (flags & SDL_WINDOW_OPENGL) {
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/* 'flags' may have default flags appended, don't check against that. */
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if (graphics_flags & SDL_WINDOW_OPENGL) {
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SDL_SetError("Metal and OpenGL not supported on same window");
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SDL_SetError("Metal and OpenGL not supported on same window");
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return NULL;
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return NULL;
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}
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}
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if (flags & SDL_WINDOW_VULKAN) {
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if (graphics_flags & SDL_WINDOW_VULKAN) {
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SDL_SetError("Metal and Vulkan not supported on same window. "
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SDL_SetError("Metal and Vulkan not supported on same window. "
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"To use MoltenVK, set SDL_WINDOW_VULKAN only.");
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"To use MoltenVK, set SDL_WINDOW_VULKAN only.");
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return NULL;
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return NULL;
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