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Fixed bug 4999 - Palette surface always promoted to alpha (Thanks Cameron Gutman!)
MSVC Static analysis: Incorrect alpha_value check in SDL_render.c (see also bug 4425)
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@ -1167,7 +1167,7 @@ SDL_CreateTextureFromSurface(SDL_Renderer * renderer, SDL_Surface * surface)
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if (fmt->palette) {
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if (fmt->palette) {
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for (i = 0; i < fmt->palette->ncolors; i++) {
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for (i = 0; i < fmt->palette->ncolors; i++) {
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Uint8 alpha_value = fmt->palette->colors[i].a;
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Uint8 alpha_value = fmt->palette->colors[i].a;
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if (alpha_value != 0 || alpha_value != SDL_ALPHA_OPAQUE) {
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if (alpha_value != 0 && alpha_value != SDL_ALPHA_OPAQUE) {
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needAlpha = SDL_TRUE;
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needAlpha = SDL_TRUE;
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break;
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break;
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}
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}
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