From 9a15da84dbf1b52037fdc756d7afefc9479a30bc Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Sun, 9 Feb 2014 15:20:41 -0500 Subject: [PATCH] No need to use a render target here. --- test/controllermap.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/test/controllermap.c b/test/controllermap.c index 2366afea9..aa6c1cb32 100644 --- a/test/controllermap.c +++ b/test/controllermap.c @@ -108,7 +108,7 @@ WatchJoystick(SDL_Joystick * joystick) { SDL_Window *window = NULL; SDL_Renderer *screen = NULL; - SDL_Texture *target, *background, *button, *axis, *marker; + SDL_Texture *background, *button, *axis, *marker; const char *name = NULL; SDL_bool retval = SDL_FALSE; SDL_bool done = SDL_FALSE, next=SDL_FALSE; @@ -159,7 +159,6 @@ WatchJoystick(SDL_Joystick * joystick) return SDL_FALSE; } - target = SDL_CreateTexture(screen, SDL_PIXELFORMAT_RGB888, SDL_TEXTUREACCESS_TARGET, MAP_WIDTH, MAP_HEIGHT); background = LoadTexture(screen, "controllermap.bmp", SDL_FALSE); button = LoadTexture(screen, "button.bmp", SDL_TRUE); axis = LoadTexture(screen, "axis.bmp", SDL_TRUE); @@ -226,13 +225,10 @@ WatchJoystick(SDL_Joystick * joystick) } } - SDL_SetRenderTarget(screen, target); SDL_RenderCopy(screen, background, NULL, NULL); SDL_SetTextureAlphaMod(marker, alpha); SDL_SetTextureColorMod(marker, 10, 255, 21); SDL_RenderCopyEx(screen, marker, NULL, &dst, step->angle, NULL, 0); - SDL_SetRenderTarget(screen, NULL); - SDL_RenderCopy(screen, target, NULL, NULL); SDL_RenderPresent(screen); if (SDL_PollEvent(&event)) {