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Import two post-2.0.12 fixes to kmsdrm_legacy:
Fix build breakage without EGL: https://hg.libsdl.org/SDL/rev/f2606fe53654e305ab9badb821d9d3afb7f92f49 Fix KMSDRM_CreateWindow segfault when starting L?VE2D engine (bug 5199) https://hg.libsdl.org/SDL/rev/d2e69a78939463d9ff9448a5f4efd1e208bb97b0
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@ -391,7 +391,9 @@ KMSDRM_LEGACY_CreateSurfaces(_THIS, SDL_Window * window)
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Uint32 height = dispdata->mode.vdisplay;
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Uint32 height = dispdata->mode.vdisplay;
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Uint32 surface_fmt = GBM_FORMAT_XRGB8888;
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Uint32 surface_fmt = GBM_FORMAT_XRGB8888;
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Uint32 surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
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Uint32 surface_flags = GBM_BO_USE_SCANOUT | GBM_BO_USE_RENDERING;
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#if SDL_VIDEO_OPENGL_EGL
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EGLContext egl_context;
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EGLContext egl_context;
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#endif
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if (!KMSDRM_LEGACY_gbm_device_is_format_supported(viddata->gbm, surface_fmt, surface_flags)) {
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if (!KMSDRM_LEGACY_gbm_device_is_format_supported(viddata->gbm, surface_fmt, surface_flags)) {
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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SDL_LogWarn(SDL_LOG_CATEGORY_VIDEO, "GBM surface format not supported. Trying anyway.");
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@ -783,6 +785,7 @@ KMSDRM_LEGACY_CreateWindow(_THIS, SDL_Window * window)
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}
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}
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/* Setup driver data for this window */
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/* Setup driver data for this window */
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windata->viddata = viddata;
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window->driverdata = windata;
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window->driverdata = windata;
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if (KMSDRM_LEGACY_CreateSurfaces(_this, window)) {
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if (KMSDRM_LEGACY_CreateSurfaces(_this, window)) {
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@ -792,8 +795,6 @@ KMSDRM_LEGACY_CreateWindow(_THIS, SDL_Window * window)
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/* Add window to the internal list of tracked windows. Note, while it may
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/* Add window to the internal list of tracked windows. Note, while it may
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seem odd to support multiple fullscreen windows, some apps create an
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seem odd to support multiple fullscreen windows, some apps create an
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extra window as a dummy surface when working with multiple contexts */
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extra window as a dummy surface when working with multiple contexts */
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windata->viddata = viddata;
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if (viddata->num_windows >= viddata->max_windows) {
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if (viddata->num_windows >= viddata->max_windows) {
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int new_max_windows = viddata->max_windows + 1;
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int new_max_windows = viddata->max_windows + 1;
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viddata->windows = (SDL_Window **)SDL_realloc(viddata->windows,
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viddata->windows = (SDL_Window **)SDL_realloc(viddata->windows,
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