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Fixed compile errors in example programs.
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@ -214,7 +214,7 @@ WatchGameController(SDL_GameController * gamecontroller)
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emscripten_set_main_loop_arg(loop, gamecontroller, 0, 1);
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#else
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while (!done) {
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loop(gamecontroler);
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loop(gamecontroller);
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}
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#endif
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@ -269,6 +269,9 @@ void loop()
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int main(int argc, char* argv[])
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{
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window = NULL;
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screen = NULL;
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quitting = SDL_FALSE;
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/* Enable standard application logging */
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SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
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@ -279,13 +282,8 @@ int main(int argc, char* argv[])
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if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
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if (!(screen = initScreen(WIDTH,HEIGHT)))
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{
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SDL_Quit();
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return 1;
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}
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if (!(window = initWindow(NULL,WIDTH,HEIGHT)))
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if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
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!(screen = SDL_GetWindowSurface(window)))
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{
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SDL_Quit();
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return 1;
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@ -54,7 +54,9 @@ void
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loop()
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{
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if(cbd[0].done) {
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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#endif
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SDL_PauseAudioDevice(cbd[0].dev, 1);
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SDL_CloseAudioDevice(cbd[0].dev);
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SDL_FreeWAV(sound);
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@ -145,6 +147,17 @@ test_multi_audio(int devcount)
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SDL_Delay(100);
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}
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#ifndef __EMSCRIPTEN__
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for (i = 0; i < devcount; i++) {
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if (cbd[i].dev) {
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SDL_PauseAudioDevice(cbd[i].dev, 1);
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SDL_CloseAudioDevice(cbd[i].dev);
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}
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}
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SDL_Log("All done!\n");
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#endif
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}
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