WinRT: build fix for Windows Phone 8.0

This commit is contained in:
David Ludwig 2015-12-06 18:48:46 -05:00
parent 2b48481879
commit 976bc9a919

View File

@ -333,11 +333,10 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display;
SDL_DisplayMode mode;
#if (NTDDI_VERSION >= NTDDI_WIN10) || (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
#if SDL_WINRT_USE_APPLICATIONVIEW
ApplicationView ^ appView = ApplicationView::GetForCurrentView();
#else
CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
#endif
CoreWindow ^ coreWin = CoreWindow::GetForCurrentThread();
SDL_zero(display);
SDL_zero(mode);
display.name = "DXGI Display-detection Workaround";
@ -349,7 +348,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
failing test), whereas CoreWindow might not. -- DavidL
*/
#if (NTDDI_VERSION >= NTDDI_WIN10) || (WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
#if (NTDDI_VERSION >= NTDDI_WIN10) || (SDL_WINRT_USE_APPLICATIONVIEW && WINAPI_FAMILY == WINAPI_FAMILY_PHONE_APP)
mode.w = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Width);
mode.h = WINRT_DIPS_TO_PHYSICAL_PIXELS(appView->VisibleBounds.Height);
#else