Fixed relative mouse mode with multiple windows.

The window cursor clipping will be taken care of when SDL_UpdateWindowGrab() is called.
This commit is contained in:
Sam Lantinga 2014-02-24 22:37:58 -08:00
parent 54debf84e4
commit 973d890b83

View File

@ -196,44 +196,20 @@ static int
WIN_SetRelativeMouseMode(SDL_bool enabled) WIN_SetRelativeMouseMode(SDL_bool enabled)
{ {
RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */ RAWINPUTDEVICE rawMouse = { 0x01, 0x02, 0, NULL }; /* Mouse: UsagePage = 1, Usage = 2 */
HWND hWnd;
hWnd = GetActiveWindow();
rawMouse.hwndTarget = hWnd; if (!enabled) {
if(!enabled) {
rawMouse.dwFlags |= RIDEV_REMOVE; rawMouse.dwFlags |= RIDEV_REMOVE;
rawMouse.hwndTarget = NULL;
} }
/* (Un)register raw input for mice */ /* (Un)register raw input for mice */
if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) { if (RegisterRawInputDevices(&rawMouse, 1, sizeof(RAWINPUTDEVICE)) == FALSE) {
/* Only return an error when registering. If we unregister and fail, then /* Only return an error when registering. If we unregister and fail, then
it's probably that we unregistered twice. That's OK. */ it's probably that we unregistered twice. That's OK. */
if(enabled) { if (enabled) {
return SDL_Unsupported(); return SDL_Unsupported();
} }
} }
if (enabled) {
LONG cx, cy;
RECT rect;
GetWindowRect(hWnd, &rect);
cx = (rect.left + rect.right) / 2;
cy = (rect.top + rect.bottom) / 2;
/* Make an absurdly small clip rect */
rect.left = cx-1;
rect.right = cx+1;
rect.top = cy-1;
rect.bottom = cy+1;
ClipCursor(&rect);
} else {
ClipCursor(NULL);
}
return 0; return 0;
} }