diff --git a/configure b/configure index 6590ae363..cb1423e4b 100755 --- a/configure +++ b/configure @@ -21775,10 +21775,6 @@ $as_echo_n "checking for Metal framework... " >&6; } #import #import - #if !TARGET_CPU_X86_64 - #error Metal doesn't work on this configuration - #endif - int main () { @@ -24254,7 +24250,7 @@ CheckHIDAPI() # so we'll just use libusb when it's available. case "$host" in # libusb does not support iOS - arm*-apple-darwin* | *-ios-* ) + *-ios-* ) skiplibusb=yes ;; # On the other hand, *BSD specifically uses libusb only @@ -25154,7 +25150,7 @@ else fi ;; - arm*-apple-darwin*|*-ios-*) + *-ios-*) ARCH=ios CheckVisibilityHidden diff --git a/configure.ac b/configure.ac index c767bb490..6018a6db2 100644 --- a/configure.ac +++ b/configure.ac @@ -2156,10 +2156,6 @@ AS_HELP_STRING([--enable-render-metal], [enable the Metal render driver [[defaul #import #import #import - - #if !TARGET_CPU_X86_64 - #error Metal doesn't work on this configuration - #endif ],[ ],[ have_metal=yes @@ -3289,7 +3285,7 @@ CheckHIDAPI() # so we'll just use libusb when it's available. case "$host" in # libusb does not support iOS - arm*-apple-darwin* | *-ios-* ) + *-ios-* ) skiplibusb=yes ;; # On the other hand, *BSD specifically uses libusb only @@ -3872,7 +3868,7 @@ AS_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau # other spins, like x86-64, use a more standard "libstdc++.so.*" AC_CHECK_FILE("/boot/system/lib/libstdc++.r4.so", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++.r4", EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lstdc++") ;; - arm*-apple-darwin*|*-ios-*) + *-ios-*) ARCH=ios CheckVisibilityHidden