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Instantiate the CAMetalLayer so SDL_Vulkan_CreateSurface() doesn't fail
Error message was: [mvk-info] MoltenVK version 0.18.2. Vulkan version 1.0.51. [***MoltenVK ERROR***] VK_ERROR_INITIALIZATION_FAILED: On-screen rendering requires a view that is backed by a layer of type CAMetalLayer. 2017-08-28 02:17:29.579 testvulkan[95627:1716939] ERROR: SDL_Vulkan_CreateSurface(): vkCreateMacOSSurfaceMVK failed: VK_ERROR_INITIALIZATION_FAILED
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@ -94,8 +94,9 @@ Cocoa_Mtl_AddMetalView(SDL_Window* window)
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SDL_cocoametalview *metalview
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SDL_cocoametalview *metalview
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= [[SDL_cocoametalview alloc] initWithFrame:view.frame
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= [[SDL_cocoametalview alloc] initWithFrame:view.frame
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useHighDPI:(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)];
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useHighDPI:(window->flags & SDL_WINDOW_ALLOW_HIGHDPI)];
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// Instantiate the CAMetalLayer
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metalview.wantsLayer = YES;
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[view addSubview:metalview];
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[view addSubview:metalview];
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return metalview;
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return metalview;
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}
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}
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