SDL_UpdateNVTexture: fixed pitch/bpp for GLES2 (bug #5430)

This commit is contained in:
Sylvain Becker 2021-01-11 10:01:24 +01:00
parent 68815b6c06
commit 958e5d5b34

View File

@ -1787,7 +1787,7 @@ GLES2_UpdateTextureNV(SDL_Renderer * renderer, SDL_Texture * texture,
(rect->h + 1) / 2, (rect->h + 1) / 2,
GL_LUMINANCE_ALPHA, GL_LUMINANCE_ALPHA,
GL_UNSIGNED_BYTE, GL_UNSIGNED_BYTE,
UVplane, UVpitch / 2, 1); UVplane, UVpitch, 2);
data->glBindTexture(tdata->texture_type, tdata->texture); data->glBindTexture(tdata->texture_type, tdata->texture);
GLES2_TexSubImage2D(data, tdata->texture_type, GLES2_TexSubImage2D(data, tdata->texture_type,