From 950f39e23b76cc54e33810aa20dcc35132ff9269 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Mon, 29 Oct 2018 19:58:59 -0700 Subject: [PATCH] Backed out changeset 2944045e695b, SDL_JOYSTICK_HIDAPI is only used on iOS for Steam Controller support, which is not publicly available. --- docs/README-ios.md | 16 ---------------- 1 file changed, 16 deletions(-) diff --git a/docs/README-ios.md b/docs/README-ios.md index 445524f5b..bf34fe482 100644 --- a/docs/README-ios.md +++ b/docs/README-ios.md @@ -228,22 +228,6 @@ Textures: Loading Shared Objects: This is disabled by default since it seems to break the terms of the iOS SDK agreement for iOS versions prior to iOS 8. It can be re-enabled in SDL_config_iphoneos.h. -============================================================================== -Notes -- CoreBluetooth.framework -============================================================================== - -SDL_JOYSTICK_HIDAPI is disabled by default. It can give you access to a lot -more game controller devices, but it requires permission from the user before -your app will be able to talk to the Bluetooth hardware. "Made For iOS" -branded controllers do not need this as we don't have to speak to them -directly with raw bluetooth, so many apps can live without this. - -You'll need to link with CoreBluetooth.framework and add something like this -to your Info.plist: - -NSBluetoothPeripheralUsageDescription -MyApp would like to remain connected to nearby bluetooth Game Controllers and Game Pads even when you're not using the app. - ============================================================================== Game Center ==============================================================================