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[KMSDRM] No need to use an SDL_VideoDisplay pointer to access display index.
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033c0abb58
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@ -208,8 +208,7 @@ SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS,
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SDL_bool mode_found = SDL_FALSE;
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SDL_bool mode_found = SDL_FALSE;
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/* Get the display index from the display being used by the window. */
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/* Get the display index from the display being used by the window. */
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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int display_index = SDL_atoi(SDL_GetDisplayForWindow(window)->name);
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int display_index = SDL_atoi(display->name);
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int i;
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int i;
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/* Get the function pointers for the functions we will use. */
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/* Get the function pointers for the functions we will use. */
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@ -346,7 +345,7 @@ SDL_bool KMSDRM_Vulkan_CreateSurface(_THIS,
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goto clean;
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goto clean;
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}
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}
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/* Get the props of the videomodes for the first display. */
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/* Get the props of the videomodes for the display. */
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modes_props = (VkDisplayModePropertiesKHR *) SDL_malloc(mode_count * sizeof(*modes_props));
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modes_props = (VkDisplayModePropertiesKHR *) SDL_malloc(mode_count * sizeof(*modes_props));
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vkGetDisplayModePropertiesKHR(gpu,
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vkGetDisplayModePropertiesKHR(gpu,
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displays_props[display_index].display,
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displays_props[display_index].display,
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