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https://github.com/Relintai/sdl2_frt.git
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SDL_ReCreateWindow: allow to unload METAL window and switch back to OpenGL.
On older mac, where METAL Renderer METAL fails to create, it allows to switch back to OpenGL SDL_Renderer by re-creating the window (METAL flags was previously persistent).
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@ -1672,6 +1672,8 @@ int
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SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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{
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{
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SDL_bool loaded_opengl = SDL_FALSE;
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SDL_bool loaded_opengl = SDL_FALSE;
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SDL_bool need_gl_unload = SDL_FALSE;
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SDL_bool need_gl_load = SDL_FALSE;
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if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
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if ((flags & SDL_WINDOW_OPENGL) && !_this->GL_CreateContext) {
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return SDL_SetError("OpenGL support is either not configured in SDL "
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return SDL_SetError("OpenGL support is either not configured in SDL "
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@ -1705,19 +1707,24 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
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if ((window->flags & SDL_WINDOW_OPENGL) != (flags & SDL_WINDOW_OPENGL)) {
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if (flags & SDL_WINDOW_OPENGL) {
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if (flags & SDL_WINDOW_OPENGL) {
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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need_gl_load = SDL_TRUE;
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return -1;
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}
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loaded_opengl = SDL_TRUE;
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} else {
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} else {
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SDL_GL_UnloadLibrary();
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need_gl_unload = SDL_TRUE;
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}
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}
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} else if (window->flags & SDL_WINDOW_OPENGL) {
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} else if (window->flags & SDL_WINDOW_OPENGL) {
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SDL_GL_UnloadLibrary();
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need_gl_unload = SDL_TRUE;
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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need_gl_load = SDL_TRUE;
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return -1;
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}
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}
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loaded_opengl = SDL_TRUE;
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if ((window->flags & SDL_WINDOW_METAL) != (flags & SDL_WINDOW_METAL)) {
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if (flags & SDL_WINDOW_METAL) {
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need_gl_load = SDL_TRUE;
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} else {
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need_gl_unload = SDL_TRUE;
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}
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} else if (window->flags & SDL_WINDOW_METAL) {
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need_gl_unload = SDL_TRUE;
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need_gl_load = SDL_TRUE;
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}
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}
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if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
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if ((window->flags & SDL_WINDOW_VULKAN) != (flags & SDL_WINDOW_VULKAN)) {
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@ -1725,28 +1732,32 @@ SDL_RecreateWindow(SDL_Window * window, Uint32 flags)
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return -1;
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return -1;
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}
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}
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/*
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if ((flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
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if ((window->flags & SDL_WINDOW_METAL) != (flags & SDL_WINDOW_METAL)) {
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SDL_SetError("Can't change SDL_WINDOW_METAL window flag");
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return -1;
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}
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*/
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if ((window->flags & SDL_WINDOW_VULKAN) && (flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError("Vulkan and OpenGL not supported on same window");
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SDL_SetError("Vulkan and OpenGL not supported on same window");
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return -1;
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return -1;
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}
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}
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if ((window->flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_OPENGL)) {
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if ((flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_OPENGL)) {
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SDL_SetError("Metal and OpenGL not supported on same window");
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SDL_SetError("Metal and OpenGL not supported on same window");
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return -1;
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return -1;
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}
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}
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if ((window->flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_VULKAN)) {
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if ((flags & SDL_WINDOW_METAL) && (flags & SDL_WINDOW_VULKAN)) {
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SDL_SetError("Metal and Vulkan not supported on same window");
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SDL_SetError("Metal and Vulkan not supported on same window");
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return -1;
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return -1;
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}
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}
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if (need_gl_unload) {
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SDL_GL_UnloadLibrary();
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}
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if (need_gl_load) {
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if (SDL_GL_LoadLibrary(NULL) < 0) {
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return -1;
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}
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loaded_opengl = SDL_TRUE;
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}
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window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
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window->flags = ((flags & CREATE_FLAGS) | SDL_WINDOW_HIDDEN);
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window->last_fullscreen_flags = window->flags;
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window->last_fullscreen_flags = window->flags;
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window->is_destroying = SDL_FALSE;
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window->is_destroying = SDL_FALSE;
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