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SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING
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@ -688,6 +688,17 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
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#define SDL_HINT_BMP_SAVE_LEGACY_FORMAT "SDL_BMP_SAVE_LEGACY_FORMAT"
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/**
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* \brief Tell SDL not to name threads on Windows.
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*
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* The variable can be set to the following values:
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* "0" - SDL will raise the 0x406D1388 Exception to name threads.
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* This is the default behavior of SDL <= 2.0.4. (default)
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* "1" - SDL will not raise this exception, and threads will be unnamed.
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* For .NET languages this is required when running under a debugger.
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*/
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#define SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING "SDL_WINDOWS_DISABLE_THREAD_NAMING"
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/**
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/**
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* \brief An enumeration of hint priorities
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* \brief An enumeration of hint priorities
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*/
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*/
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@ -24,6 +24,7 @@
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/* Win32 thread management routines for SDL */
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/* Win32 thread management routines for SDL */
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#include "SDL_hints.h"
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#include "SDL_thread.h"
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#include "../SDL_systhread.h"
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@ -167,8 +168,15 @@ void
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SDL_SYS_SetupThread(const char *name)
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SDL_SYS_SetupThread(const char *name)
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{
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{
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if ((name != NULL) && IsDebuggerPresent()) {
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if ((name != NULL) && IsDebuggerPresent()) {
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/* This magic tells the debugger to name a thread if it's listening. */
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THREADNAME_INFO inf;
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THREADNAME_INFO inf;
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/* C# and friends will try to catch this Exception, let's avoid it. */
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const char *hint = SDL_GetHint(SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING);
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if (hint && *hint == '1') {
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return;
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}
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/* This magic tells the debugger to name a thread if it's listening. */
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SDL_zero(inf);
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SDL_zero(inf);
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inf.dwType = 0x1000;
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inf.dwType = 0x1000;
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inf.szName = name;
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inf.szName = name;
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