mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
commit
9288983682
@ -118,6 +118,17 @@ extern "C" {
|
||||
*/
|
||||
#define SDL_HINT_RENDER_DIRECT3D11_DEBUG "SDL_RENDER_DIRECT3D11_DEBUG"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the scaling policy for SDL_RenderSetLogicalSize.
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen
|
||||
* "1" or "overscan" - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen
|
||||
*
|
||||
* By default letterbox is used
|
||||
*/
|
||||
#define SDL_HINT_RENDER_LOGICAL_SIZE_MODE "SDL_HINT_RENDER_LOGICAL_SIZE_MODE"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling the scaling quality
|
||||
*
|
||||
|
@ -1156,6 +1156,9 @@ UpdateLogicalSize(SDL_Renderer *renderer)
|
||||
float real_aspect;
|
||||
float scale;
|
||||
SDL_Rect viewport;
|
||||
/* 0 is for letterbox, 1 is for overscan */
|
||||
int scale_policy = 0;
|
||||
const char *hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
|
||||
|
||||
if (!renderer->logical_w || !renderer->logical_h) {
|
||||
return 0;
|
||||
@ -1164,6 +1167,23 @@ UpdateLogicalSize(SDL_Renderer *renderer)
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (!hint) {
|
||||
scale_policy = 0;
|
||||
} else if ( *hint == '1' || SDL_strcasecmp(hint, "overscan") == 0) {
|
||||
/* Unfortunately, Direct3D 9 does't support negative viewport numbers
|
||||
which the main overscan implementation relies on.
|
||||
D3D11 does support negative values and uses a different id string
|
||||
so overscan will work for D3D11.
|
||||
*/
|
||||
if(SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {
|
||||
scale_policy = 0;
|
||||
} else {
|
||||
scale_policy = 1;
|
||||
}
|
||||
} else {
|
||||
scale_policy = 0;
|
||||
}
|
||||
|
||||
want_aspect = (float)renderer->logical_w / renderer->logical_h;
|
||||
real_aspect = (float)w / h;
|
||||
|
||||
@ -1187,21 +1207,47 @@ UpdateLogicalSize(SDL_Renderer *renderer)
|
||||
scale = (float)w / renderer->logical_w;
|
||||
SDL_RenderSetViewport(renderer, NULL);
|
||||
} else if (want_aspect > real_aspect) {
|
||||
/* We want a wider aspect ratio than is available - letterbox it */
|
||||
scale = (float)w / renderer->logical_w;
|
||||
viewport.x = 0;
|
||||
viewport.w = w;
|
||||
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
||||
viewport.y = (h - viewport.h) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
if (scale_policy == 1) {
|
||||
/* We want a wider aspect ratio than is available -
|
||||
zoom so logical height matches the real height
|
||||
and the width will grow off the screen
|
||||
*/
|
||||
scale = (float)h / renderer->logical_h;
|
||||
viewport.y = 0;
|
||||
viewport.h = h;
|
||||
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
||||
viewport.x = (w - viewport.w) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
} else {
|
||||
/* We want a wider aspect ratio than is available - letterbox it */
|
||||
scale = (float)w / renderer->logical_w;
|
||||
viewport.x = 0;
|
||||
viewport.w = w;
|
||||
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
||||
viewport.y = (h - viewport.h) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
}
|
||||
} else {
|
||||
/* We want a narrower aspect ratio than is available - use side-bars */
|
||||
scale = (float)h / renderer->logical_h;
|
||||
viewport.y = 0;
|
||||
viewport.h = h;
|
||||
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
||||
viewport.x = (w - viewport.w) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
if (scale_policy == 1) {
|
||||
/* We want a narrower aspect ratio than is available -
|
||||
zoom so logical width matches the real width
|
||||
and the height will grow off the screen
|
||||
*/
|
||||
scale = (float)w / renderer->logical_w;
|
||||
viewport.x = 0;
|
||||
viewport.w = w;
|
||||
viewport.h = (int)SDL_ceil(renderer->logical_h * scale);
|
||||
viewport.y = (h - viewport.h) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
} else {
|
||||
/* We want a narrower aspect ratio than is available - use side-bars */
|
||||
scale = (float)h / renderer->logical_h;
|
||||
viewport.y = 0;
|
||||
viewport.h = h;
|
||||
viewport.w = (int)SDL_ceil(renderer->logical_w * scale);
|
||||
viewport.x = (w - viewport.w) / 2;
|
||||
SDL_RenderSetViewport(renderer, &viewport);
|
||||
}
|
||||
}
|
||||
|
||||
/* Set the new scale */
|
||||
|
Loading…
Reference in New Issue
Block a user