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Potential fix for a crash we're seeing on Android that should in theory never happen.
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@ -1044,7 +1044,10 @@ SDL_JoystickUpdate(void)
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for (joystick = SDL_joysticks; joystick; joystick = joystick->next) {
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if (joystick->attached) {
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joystick->driver->Update(joystick);
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/* This should always be true, but seeing a crash in the wild...? */
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if (joystick->driver) {
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joystick->driver->Update(joystick);
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}
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if (joystick->delayed_guide_button) {
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SDL_GameControllerHandleDelayedGuideButton(joystick);
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