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Fixed accidental call to SDL_PrivateJoystickHat()
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@ -513,7 +513,6 @@ SDL_SYS_MFIJoystickUpdate(SDL_Joystick * joystick)
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};
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hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
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hatstate = SDL_SYS_MFIJoystickHatStateForDPad(gamepad.dpad);
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SDL_PrivateJoystickHat(joystick, 0, hatstate);
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for (i = 0; i < SDL_arraysize(buttons); i++) {
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for (i = 0; i < SDL_arraysize(buttons); i++) {
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updateplayerindex |= (joystick->buttons[i] != buttons[i]);
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updateplayerindex |= (joystick->buttons[i] != buttons[i]);
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