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Backed out a very unsafe change that was trying to prevent audio hang at quit.
Ryan and I have ideas on a better way to handle this.
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@ -1066,10 +1066,6 @@ close_audio_device(SDL_AudioDevice * device)
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{
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SDL_AtomicSet(&device->shutdown, 1);
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SDL_AtomicSet(&device->enabled, 0);
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if (device->hidden != NULL) {
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current_audio.impl.CloseDevice(device);
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}
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if (device->thread != NULL) {
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SDL_WaitThread(device->thread, NULL);
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}
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@ -1080,6 +1076,9 @@ close_audio_device(SDL_AudioDevice * device)
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if (device->convert.needed) {
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SDL_free(device->convert.buf);
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}
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if (device->hidden != NULL) {
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current_audio.impl.CloseDevice(device);
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}
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free_audio_queue(device->buffer_queue_head);
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free_audio_queue(device->buffer_queue_pool);
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