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Removed two wrong documentation comments from gamecontroller source.
No replacement because correct documentation is already in SDL_gamecontroller.h.
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@ -992,9 +992,6 @@ SDL_GameControllerGetAttached(SDL_GameController * gamecontroller)
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}
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/*
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* Get the number of multi-dimensional axis controls on a joystick
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*/
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const char *
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SDL_GameControllerName(SDL_GameController * gamecontroller)
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{
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@ -1066,9 +1063,6 @@ SDL_GameControllerButtonBind SDL_GameControllerGetBindForButton(SDL_GameControll
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}
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/*
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* Close a joystick previously opened with SDL_JoystickOpen()
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*/
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void
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SDL_GameControllerClose(SDL_GameController * gamecontroller)
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{
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