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Fixed bug 3719 - Cocoa - Incorrect window size when leaving fullscreen
bastien.bouclet When exiting a "fullscreen space" on OS X, windows don't go to their defined "windowed mode size", but go back to their previous size. Steps to reproduce: 1. Create a windowed mode SDL window 2. Toggle it to fullscreen with the SDL_WINDOW_FULLSCREEN_DESKTOP flag 3. While in fullscreen, change the windowed mode size using SDL_SetWindowSize 4. Toggle the window back to windowed mode Expected result: - The window has the size specified during step 3. Actual result: - The window has the size specified when creating the window in step 1. Attached is a minimal reproduction test case. The attached test case works as expected on X11 and Windows.
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@ -752,12 +752,21 @@ SetWindowStyle(SDL_Window * window, NSUInteger style)
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[NSMenu setMenuBarVisible:YES];
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[NSMenu setMenuBarVisible:YES];
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pendingWindowOperation = PENDING_OPERATION_NONE;
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pendingWindowOperation = PENDING_OPERATION_NONE;
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/* Force the size change event in case it was delivered earlier
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while the window was still animating into place.
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/* Restore windowed size and position in case it changed while fullscreen */
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*/
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{
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window->w = 0;
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NSRect rect;
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window->h = 0;
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rect.origin.x = window->windowed.x;
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[self windowDidResize:aNotification];
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rect.origin.y = window->windowed.y;
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rect.size.width = window->windowed.w;
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rect.size.height = window->windowed.h;
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ConvertNSRect([nswindow screen], NO, &rect);
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s_moveHack = 0;
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[nswindow setContentSize:rect.size];
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[nswindow setFrameOrigin:rect.origin];
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s_moveHack = SDL_GetTicks();
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}
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/* FIXME: Why does the window get hidden? */
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/* FIXME: Why does the window get hidden? */
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if (window->flags & SDL_WINDOW_SHOWN) {
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if (window->flags & SDL_WINDOW_SHOWN) {
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