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SDL_SoftStretchLinear: use SDL_INLINE (bug 5313)
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@ -512,7 +512,7 @@ printf_64(const char *str, void *var)
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/* Interpolated == x0 + frac * (x1 - x0) == x0 * (1 - frac) + x1 * frac */
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static inline void
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static SDL_INLINE void
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INTERPOL(const Uint32 *src_x0, const Uint32 *src_x1, int frac0, int frac1, Uint32 *dst)
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{
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const color_t *c0 = (const color_t *)src_x0;
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@ -531,7 +531,7 @@ INTERPOL(const Uint32 *src_x0, const Uint32 *src_x1, int frac0, int frac1, Uint3
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#endif
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}
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static inline void
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static SDL_INLINE void
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INTERPOL_BILINEAR(const Uint32 *s0, const Uint32 *s1, int frac_w0, int frac_h0, int frac_h1, Uint32 *dst)
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{
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Uint32 tmp[2];
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@ -622,7 +622,7 @@ printf_128(const char *str, __m128i var)
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}
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#endif
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static inline int
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static SDL_INLINE int
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hasSSE2()
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{
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static int val = -1;
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@ -633,7 +633,7 @@ hasSSE2()
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return val;
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}
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static inline void
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static SDL_INLINE void
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INTERPOL_BILINEAR_SSE(const Uint32 *s0, const Uint32 *s1, int frac_w, __m128i v_frac_h0, __m128i v_frac_h1, Uint32 *dst, __m128i zero)
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{
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__m128i x_00_01, x_10_11; /* Pixels in 4*uint8 in row */
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@ -795,7 +795,7 @@ scale_mat_SSE(const Uint32 *src, int src_w, int src_h, int src_pitch, Uint32 *ds
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#if defined(HAVE_NEON_INTRINSICS)
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static inline int
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static SDL_INLINE int
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hasNEON()
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{
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static int val = -1;
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@ -806,7 +806,7 @@ hasNEON()
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return val;
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}
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static inline void
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static SDL_INLINE void
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INTERPOL_BILINEAR_NEON(const Uint32 *s0, const Uint32 *s1, int frac_w, uint8x8_t v_frac_h0, uint8x8_t v_frac_h1, Uint32 *dst)
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{
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uint8x8_t x_00_01, x_10_11; /* Pixels in 4*uint8 in row */
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