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https://github.com/Relintai/sdl2_frt.git
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[KMS/DRM] Bugfix for #5489: Non-FULLSCREEN windows incorrecty use videomode changing to look fullscreen.
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@ -230,9 +230,9 @@ KMSDRM_ShowCursor(SDL_Cursor * cursor)
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return ret;
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return ret;
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}
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}
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/************************************************/
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/*****************************************************/
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/* If cursor != NULL, DO show cursor on display */
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/* If cursor != NULL, DO show cursor on it's window. */
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/************************************************/
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/*****************************************************/
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curdata = (KMSDRM_CursorData *) cursor->driverdata;
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curdata = (KMSDRM_CursorData *) cursor->driverdata;
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if (!curdata || !dispdata->cursor_bo) {
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if (!curdata || !dispdata->cursor_bo) {
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@ -452,14 +452,24 @@ static void
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KMSDRM_MoveCursor(SDL_Cursor * cursor)
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KMSDRM_MoveCursor(SDL_Cursor * cursor)
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{
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{
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_Mouse *mouse = SDL_GetMouse();
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SDL_DisplayData *dispdata = (SDL_DisplayData *)SDL_GetDisplayDriverData(0);
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SDL_Window *window;
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int drm_fd, ret;
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SDL_DisplayData *dispdata;
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int drm_fd, ret, screen_y;
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/* We must NOT call SDL_SendMouseMotion() here or we will enter recursivity!
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/* We must NOT call SDL_SendMouseMotion() here or we will enter recursivity!
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That's why we move the cursor graphic ONLY. */
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That's why we move the cursor graphic ONLY. */
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if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata) {
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if (mouse && mouse->cur_cursor && mouse->cur_cursor->driverdata && mouse->focus) {
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window = mouse->focus;
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dispdata = (SDL_DisplayData *) SDL_GetDisplayForWindow(window)->driverdata;
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/* Correct the Y coordinate, because DRM mouse coordinates start on screen top. */
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screen_y = dispdata->mode.vdisplay - window->h + mouse->y;
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drm_fd = KMSDRM_gbm_device_get_fd(KMSDRM_gbm_bo_get_device(dispdata->cursor_bo));
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drm_fd = KMSDRM_gbm_device_get_fd(KMSDRM_gbm_bo_get_device(dispdata->cursor_bo));
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ret = KMSDRM_drmModeMoveCursor(drm_fd, dispdata->crtc->crtc_id, mouse->x, mouse->y);
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ret = KMSDRM_drmModeMoveCursor(drm_fd, dispdata->crtc->crtc_id, mouse->x, screen_y);
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if (ret) {
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if (ret) {
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SDL_SetError("drmModeMoveCursor() failed.");
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SDL_SetError("drmModeMoveCursor() failed.");
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@ -1077,7 +1077,6 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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SDL_bool vulkan_mode = viddata->vulkan_mode; /* Do we have any Vulkan windows? */
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SDL_bool vulkan_mode = viddata->vulkan_mode; /* Do we have any Vulkan windows? */
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NativeDisplayType egl_display;
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NativeDisplayType egl_display;
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int ret = 0;
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int ret = 0;
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drmModeModeInfo *mode;
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/* Allocate window internal data */
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/* Allocate window internal data */
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windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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windata = (SDL_WindowData *)SDL_calloc(1, sizeof(SDL_WindowData));
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@ -1140,35 +1139,14 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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KMSDRM_InitCursor();
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KMSDRM_InitCursor();
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}
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}
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/* Try to find the videomode that is the closest to the original size
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/* The FULLSCREEN flags are cut out from window->flags at this point,
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of the window, and configure the mode we chose into the CRTC.
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(You may be tempted to not do a videomode change, remaining always on
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the original resolution, and use the SendWindowEvent() parameters to
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make SDL2 pre-scale the image for us to an AR-corrected size inside
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the original mode, but DON'T: vectorized games (GL games) are rendered
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with the size specified in SendWindowEvent(),instead of being rendered
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at the original size and then scaled.
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It makes sense because GL is used to render the scene in GL games,
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so the scene is rendered at the window size).
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The FULLSCREEN flags are cut out from window->flags at this point,
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so we can't know if a window is fullscreen or not, hence all windows
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so we can't know if a window is fullscreen or not, hence all windows
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are considered "windowed" at this point of their life.
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are considered "windowed" at this point of their life.
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If a window is fullscreen, SDL internals will call
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If a window is fullscreen, SDL internals will call
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KMSDRM_SetWindowFullscreen() to reconfigure it if necessary. */
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KMSDRM_SetWindowFullscreen() to reconfigure it if necessary. */
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mode = KMSDRM_GetClosestDisplayMode(display,
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window->windowed.w, window->windowed.h, 0 );
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if (mode) {
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windata->surface_w = mode->hdisplay;
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windata->surface_h = mode->vdisplay;
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dispdata->mode = *mode;
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} else {
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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dispdata->mode = dispdata->original_mode;
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}
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/* Take note to do the modesettng on the CRTC in SwapWindow. */
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/* Take note to do the modesettng on the CRTC in SwapWindow. */
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dispdata->modeset_pending = SDL_TRUE;
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dispdata->modeset_pending = SDL_TRUE;
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@ -1179,13 +1157,8 @@ KMSDRM_CreateWindow(_THIS, SDL_Window * window)
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goto cleanup;
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goto cleanup;
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}
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}
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/* Tell app about the size we have determined for the window,
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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} /* NON-Vulkan block ends. */
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} /* NON-Vulkan block ends. */
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/* Add window to the internal list of tracked windows. Note, while it may
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/* Add window to the internal list of tracked windows. Note, while it may
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seem odd to support multiple fullscreen windows, some apps create an
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seem odd to support multiple fullscreen windows, some apps create an
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extra window as a dummy surface when working with multiple contexts */
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extra window as a dummy surface when working with multiple contexts */
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@ -1241,28 +1214,17 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
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SDL_DisplayData *dispdata = display->driverdata;
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SDL_DisplayData *dispdata = display->driverdata;
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uint32_t refresh_rate = 0;
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uint32_t refresh_rate = 0;
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if ((window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) ==
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/* Only change videomode for FULLSCREEN windows, not for normal
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SDL_WINDOW_FULLSCREEN_DESKTOP)
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windows or for FULLSCREEN_DESKTOP windows. */
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if( (window->flags & SDL_WINDOW_FULLSCREEN) == SDL_WINDOW_FULLSCREEN &&
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!( (window->flags & SDL_WINDOW_FULLSCREEN_DESKTOP) == SDL_WINDOW_FULLSCREEN_DESKTOP) )
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{
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{
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/* Update the current mode to the desktop mode,
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take note of pending mode configuration to the CRTC,
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and recreate the GBM surface with the same size as the size. */
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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} else {
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drmModeModeInfo *mode;
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drmModeModeInfo *mode;
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/* Refresh rate is only important for fullscreen windows. */
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if ((window->flags & SDL_WINDOW_FULLSCREEN) ==
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SDL_WINDOW_FULLSCREEN)
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{
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refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
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refresh_rate = (uint32_t)window->fullscreen_mode.refresh_rate;
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}
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/* Try to find a valid video mode matching the size of the window. */
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/* Try to find a valid video mode matching the size of the window. */
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mode = KMSDRM_GetClosestDisplayMode(display,
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mode = KMSDRM_GetClosestDisplayMode(display,
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window->windowed.w, window->windowed.h, refresh_rate );
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window->fullscreen_mode.w, window->fullscreen_mode.h, refresh_rate );
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if (mode) {
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if (mode) {
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/* If matching mode found, recreate the GBM surface with the size
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/* If matching mode found, recreate the GBM surface with the size
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@ -1278,17 +1240,24 @@ KMSDRM_ReconfigureWindow( _THIS, SDL_Window * window) {
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windata->surface_h = dispdata->original_mode.vdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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dispdata->mode = dispdata->original_mode;
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}
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}
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}
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/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
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as pending so it's done on SwaWindon. */
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KMSDRM_CreateSurfaces(_this, window);
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dispdata->modeset_pending = SDL_TRUE;
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/* Tell app about the size we have determined for the window,
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/* Tell app about the size we have determined for the window,
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so SDL pre-scales to that size for us. */
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so SDL pre-scales to that size for us. */
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_RESIZED,
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windata->surface_w, windata->surface_h);
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windata->surface_w, windata->surface_h);
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} else {
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/* This is a normal window or a FULLSCREEN_DESKTOP window. */
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windata->surface_w = dispdata->original_mode.hdisplay;
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windata->surface_h = dispdata->original_mode.vdisplay;
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dispdata->mode = dispdata->original_mode;
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}
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/* Recreate the GBM (and EGL) surfaces, and mark the CRTC mode/fb setting
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as pending so it's done on SwapWindow. */
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KMSDRM_CreateSurfaces(_this, window);
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dispdata->modeset_pending = SDL_TRUE;
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}
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}
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int
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int
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@ -1319,6 +1288,7 @@ KMSDRM_SetWindowSize(_THIS, SDL_Window * window)
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}
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}
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void
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void
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KMSDRM_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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KMSDRM_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen)
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{
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{
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SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
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SDL_VideoData *viddata = ((SDL_VideoData *)_this->driverdata);
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if (!viddata->vulkan_mode) {
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if (!viddata->vulkan_mode) {
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