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Fixed crash if the input data pitch is larger than the locked texture pitch
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@ -1009,6 +1009,12 @@ D3D_UpdateTextureInternal(IDirect3DTexture9 *texture, Uint32 format, SDL_bool fu
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if (length == pitch && length == locked.Pitch) {
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SDL_memcpy(dst, src, length*h);
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} else {
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if (length > pitch) {
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length = pitch;
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}
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if (length > locked.Pitch) {
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length = locked.Pitch;
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}
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for (row = 0; row < h; ++row) {
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SDL_memcpy(dst, src, length);
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src += pitch;
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