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Added SDL_DetachThread() API.
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@ -165,13 +165,53 @@ extern DECLSPEC SDL_threadID SDLCALL SDL_GetThreadID(SDL_Thread * thread);
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extern DECLSPEC int SDLCALL SDL_SetThreadPriority(SDL_ThreadPriority priority);
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/**
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* Wait for a thread to finish.
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* Wait for a thread to finish. Threads that haven't been detached will
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* remain (as a "zombie") until this function cleans them up. Not doing so
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* is a resource leak.
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*
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* Once a thread has been cleaned up through this function, the SDL_Thread
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* that references it becomes invalid and should not be referenced again.
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* As such, only one thread may call SDL_WaitThread() on another.
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*
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* The return code for the thread function is placed in the area
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* pointed to by \c status, if \c status is not NULL.
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*
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* You may not wait on a thread that has been used in a call to
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* SDL_DetachThread(). Use either that function or this one, but not
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* both, or behavior is undefined.
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*
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* It is safe to pass NULL to this function; it is a no-op.
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*/
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extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread * thread, int *status);
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/**
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* A thread may be "detached" to signify that it should not remain until
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* another thread has called SDL_WaitThread() on it. Detaching a thread
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* is useful for long-running threads that nothing needs to synchronize
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* with or further manage. When a detached thread is done, it simply
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* goes away.
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*
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* There is no way to recover the return code of a detached thread. If you
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* need this, don't detach the thread and instead use SDL_WaitThread().
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*
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* Once a thread is detached, you should usually assume the SDL_Thread isn't
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* safe to reference again, as it will become invalid immediately upon
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* the detached thread's exit, instead of remaining until someone has called
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* SDL_WaitThread() to finally clean it up. As such, don't detach the same
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* thread more than once.
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*
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* If a thread has already exited when passed to SDL_DetachThread(), it will
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* stop waiting for a call to SDL_WaitThread() and clean up immediately.
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* It is not safe to detach a thread that might be used with SDL_WaitThread().
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*
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* You may not call SDL_WaitThread() on a thread that has been detached.
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* Use either that function or this one, but not both, or behavior is
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* undefined.
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*
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* It is safe to pass NULL to this function; it is a no-op.
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*/
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extern DECLSPEC void SDLCALL SDL_DetachThread(SDL_Thread * thread);
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/**
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* \brief Create an identifier that is globally visible to all threads but refers to data that is thread-specific.
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*
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@ -51,6 +51,9 @@ extern int SDL_SYS_SetThreadPriority(SDL_ThreadPriority priority);
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*/
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extern void SDL_SYS_WaitThread(SDL_Thread * thread);
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/* Mark thread as cleaned up as soon as it exits, without joining. */
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extern void SDL_SYS_DetachThread(SDL_Thread * thread);
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/* Get the thread local storage for this thread */
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extern SDL_TLSData *SDL_SYS_GetTLSData();
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@ -22,6 +22,7 @@
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/* System independent thread management routines for SDL */
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#include "SDL_assert.h"
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#include "SDL_thread.h"
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#include "SDL_thread_c.h"
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#include "SDL_systhread.h"
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@ -265,13 +266,14 @@ SDL_RunThread(void *data)
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thread_args *args = (thread_args *) data;
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int (SDLCALL * userfunc) (void *) = args->func;
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void *userdata = args->data;
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int *statusloc = &args->info->status;
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SDL_Thread *thread = args->info;
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int *statusloc = &thread->status;
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/* Perform any system-dependent setup - this function may not fail */
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SDL_SYS_SetupThread(args->info->name);
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SDL_SYS_SetupThread(thread->name);
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/* Get the thread id */
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args->info->threadid = SDL_ThreadID();
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thread->threadid = SDL_ThreadID();
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/* Wake up the parent thread */
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SDL_SemPost(args->wait);
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@ -281,6 +283,17 @@ SDL_RunThread(void *data)
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/* Clean up thread-local storage */
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SDL_TLSCleanup();
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/* Mark us as ready to be joined (or detached) */
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if (!SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_ZOMBIE)) {
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/* Clean up if something already detached us. */
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if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_DETACHED, SDL_THREAD_STATE_CLEANED)) {
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if (thread->name) {
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SDL_free(thread->name);
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}
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SDL_free(thread);
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}
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}
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}
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#ifdef SDL_PASSED_BEGINTHREAD_ENDTHREAD
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@ -306,8 +319,9 @@ SDL_CreateThread(int (SDLCALL * fn) (void *),
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SDL_OutOfMemory();
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return (NULL);
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}
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SDL_memset(thread, 0, (sizeof *thread));
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SDL_zerop(thread);
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thread->status = -1;
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SDL_AtomicSet(&thread->state, SDL_THREAD_STATE_ALIVE);
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/* Set up the arguments for the thread */
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if (name != NULL) {
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@ -410,4 +424,27 @@ SDL_WaitThread(SDL_Thread * thread, int *status)
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}
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}
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void
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SDL_DetachThread(SDL_Thread * thread)
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{
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if (!thread) {
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return;
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}
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/* Grab dibs if the state is alive+joinable. */
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if (SDL_AtomicCAS(&thread->state, SDL_THREAD_STATE_ALIVE, SDL_THREAD_STATE_DETACHED)) {
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SDL_SYS_DetachThread(thread);
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} else {
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/* all other states are pretty final, see where we landed. */
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const int state = SDL_AtomicGet(&thread->state);
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if ((state == SDL_THREAD_STATE_DETACHED) || (state == SDL_THREAD_STATE_CLEANED)) {
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return; /* already detached (you shouldn't call this twice!) */
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} else if (state == SDL_THREAD_STATE_ZOMBIE) {
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SDL_WaitThread(thread, NULL); /* already done, clean it up. */
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} else {
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SDL_assert(0 && "Unexpected thread state");
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}
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}
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -40,12 +40,21 @@
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#endif
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#include "../SDL_error_c.h"
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typedef enum SDL_ThreadState
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{
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SDL_THREAD_STATE_ALIVE,
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SDL_THREAD_STATE_DETACHED,
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SDL_THREAD_STATE_ZOMBIE,
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SDL_THREAD_STATE_CLEANED,
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} SDL_ThreadState;
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/* This is the system-independent thread info structure */
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struct SDL_Thread
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{
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SDL_threadID threadid;
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SYS_ThreadHandle handle;
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int status;
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SDL_atomic_t state; /* SDL_THREAD_STATE_* */
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SDL_error errbuf;
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char *name;
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void *data;
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@ -62,4 +62,10 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
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return;
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}
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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return;
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -77,6 +77,12 @@ void SDL_SYS_WaitThread(SDL_Thread *thread)
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sceKernelDeleteThread(thread->handle);
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}
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void SDL_SYS_DetachThread(SDL_Thread *thread)
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{
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/* !!! FIXME: is this correct? */
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sceKernelDeleteThread(thread->handle);
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}
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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sceKernelTerminateDeleteThread(thread->handle);
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@ -213,4 +213,10 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
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pthread_join(thread->handle, 0);
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}
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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pthread_detach(thread->handle);
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}
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/* vi: set ts=4 sw=4 expandtab: */
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@ -234,6 +234,12 @@ SDL_SYS_WaitThread(SDL_Thread * thread)
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CloseHandle(thread->handle);
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}
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void
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SDL_SYS_DetachThread(SDL_Thread * thread)
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{
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CloseHandle(thread->handle);
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}
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#endif /* SDL_THREAD_WINDOWS */
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/* vi: set ts=4 sw=4 expandtab: */
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