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https://github.com/Relintai/sdl2_frt.git
synced 2024-11-21 20:47:19 +01:00
Fixed recentering triggers when the application doesn't have focus
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72164985b0
commit
8bc5c57d2e
@ -156,16 +156,7 @@ int SDL_GameControllerEventWatcher(void *userdata, SDL_Event * event)
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switch (axis) {
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case SDL_CONTROLLER_AXIS_TRIGGERLEFT:
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case SDL_CONTROLLER_AXIS_TRIGGERRIGHT:
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/* Shift it to be 0 - 32767 */
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if (controllerlist->joystick->force_recentering) {
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int triggerMapping = controllerlist->mapping.axes[axis];
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if (triggerMapping >= 0) {
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controllerlist->joystick->axes[triggerMapping] = (Sint16)-32768;
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}
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value = 0;
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} else {
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value = value / 2 + 16384;
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}
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value = value / 2 + 16384;
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break;
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default:
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break;
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@ -1017,10 +1008,12 @@ SDL_GameControllerOpen(int device_index)
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int leftTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERLEFT];
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int rightTriggerMapping = gamecontroller->mapping.axes[SDL_CONTROLLER_AXIS_TRIGGERRIGHT];
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if (leftTriggerMapping >= 0) {
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gamecontroller->joystick->axes[leftTriggerMapping] = (Sint16)-32768;
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gamecontroller->joystick->axes[leftTriggerMapping] =
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gamecontroller->joystick->axes_zero[leftTriggerMapping] = (Sint16)-32768;
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}
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if (rightTriggerMapping >= 0) {
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gamecontroller->joystick->axes[rightTriggerMapping] = (Sint16)-32768;
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gamecontroller->joystick->axes[rightTriggerMapping] =
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gamecontroller->joystick->axes_zero[rightTriggerMapping] = (Sint16)-32768;
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}
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}
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@ -142,8 +142,8 @@ SDL_JoystickOpen(int device_index)
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joystick->name = NULL;
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if (joystick->naxes > 0) {
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joystick->axes = (Sint16 *) SDL_malloc
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(joystick->naxes * sizeof(Sint16));
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joystick->axes = (Sint16 *) SDL_malloc(joystick->naxes * sizeof(Sint16));
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joystick->axes_zero = (Sint16 *) SDL_malloc(joystick->naxes * sizeof(Sint16));
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}
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if (joystick->nhats > 0) {
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joystick->hats = (Uint8 *) SDL_malloc
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@ -167,6 +167,7 @@ SDL_JoystickOpen(int device_index)
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}
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if (joystick->axes) {
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SDL_memset(joystick->axes, 0, joystick->naxes * sizeof(Sint16));
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SDL_memset(joystick->axes_zero, 0, joystick->naxes * sizeof(Sint16));
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}
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if (joystick->hats) {
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SDL_memset(joystick->hats, 0, joystick->nhats * sizeof(Uint8));
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@ -579,8 +580,8 @@ SDL_PrivateJoystickAxis(SDL_Joystick * joystick, Uint8 axis, Sint16 value)
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* events.
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*/
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if (SDL_PrivateJoystickShouldIgnoreEvent()) {
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if ((value > 0 && value >= joystick->axes[axis]) ||
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(value < 0 && value <= joystick->axes[axis])) {
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if ((value > joystick->axes_zero[axis] && value >= joystick->axes[axis]) ||
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(value < joystick->axes_zero[axis] && value <= joystick->axes[axis])) {
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return 0;
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}
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}
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@ -753,7 +754,7 @@ SDL_JoystickUpdate(void)
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/* Tell the app that everything is centered/unpressed... */
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for (i = 0; i < joystick->naxes; i++) {
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SDL_PrivateJoystickAxis(joystick, i, 0);
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SDL_PrivateJoystickAxis(joystick, i, joystick->axes_zero[i]);
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}
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for (i = 0; i < joystick->nbuttons; i++) {
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@ -36,6 +36,7 @@ struct _SDL_Joystick
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int naxes; /* Number of axis controls on the joystick */
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Sint16 *axes; /* Current axis states */
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Sint16 *axes_zero; /* Zero point on the axis (-32768 for triggers) */
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int nhats; /* Number of hats on the joystick */
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Uint8 *hats; /* Current hat states */
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