mirror of
https://github.com/Relintai/sdl2_frt.git
synced 2024-12-16 11:06:49 +01:00
render: Add command queue debug logging.
This commit is contained in:
parent
2241b33f55
commit
8ac5c00a43
@ -105,6 +105,96 @@ static const SDL_RenderDriver *render_drivers[] = {
|
||||
static char renderer_magic;
|
||||
static char texture_magic;
|
||||
|
||||
static SDL_INLINE void
|
||||
DebugLogRenderCommands(const SDL_RenderCommand *cmd)
|
||||
{
|
||||
#if 0
|
||||
unsigned int i = 1;
|
||||
SDL_Log("Render commands to flush:");
|
||||
while (cmd) {
|
||||
switch (cmd->command) {
|
||||
case SDL_RENDERCMD_NO_OP:
|
||||
SDL_Log(" %u. no-op", i++);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETVIEWPORT:
|
||||
SDL_Log(" %u. set viewport (first=%u, rect={(%d, %d), %dx%d})", i++,
|
||||
(unsigned int) cmd->data.viewport.first,
|
||||
cmd->data.viewport.rect.x, cmd->data.viewport.rect.y,
|
||||
cmd->data.viewport.rect.w, cmd->data.viewport.rect.h);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETCLIPRECT:
|
||||
SDL_Log(" %u. set cliprect (enabled=%s, rect={(%d, %d), %dx%d})", i++,
|
||||
cmd->data.cliprect.enabled ? "true" : "false",
|
||||
cmd->data.cliprect.rect.x, cmd->data.cliprect.rect.y,
|
||||
cmd->data.cliprect.rect.w, cmd->data.cliprect.rect.h);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_SETDRAWCOLOR:
|
||||
SDL_Log(" %u. set draw color (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
|
||||
(unsigned int) cmd->data.color.first,
|
||||
(int) cmd->data.color.r, (int) cmd->data.color.g,
|
||||
(int) cmd->data.color.b, (int) cmd->data.color.a);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_CLEAR:
|
||||
SDL_Log(" %u. clear (first=%u, r=%d, g=%d, b=%d, a=%d)", i++,
|
||||
(unsigned int) cmd->data.color.first,
|
||||
(int) cmd->data.color.r, (int) cmd->data.color.g,
|
||||
(int) cmd->data.color.b, (int) cmd->data.color.a);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_DRAW_POINTS:
|
||||
SDL_Log(" %u. draw points (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
||||
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
||||
(int) cmd->data.draw.blend);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_DRAW_LINES:
|
||||
SDL_Log(" %u. draw lines (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
||||
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
||||
(int) cmd->data.draw.blend);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_FILL_RECTS:
|
||||
SDL_Log(" %u. fill rects (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
||||
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
||||
(int) cmd->data.draw.blend);
|
||||
break;
|
||||
|
||||
case SDL_RENDERCMD_COPY:
|
||||
SDL_Log(" %u. copy (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
||||
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.texture);
|
||||
break;
|
||||
|
||||
|
||||
case SDL_RENDERCMD_COPY_EX:
|
||||
SDL_Log(" %u. copyex (first=%u, count=%u, r=%d, g=%d, b=%d, a=%d, blend=%d, tex=%p)", i++,
|
||||
(unsigned int) cmd->data.draw.first,
|
||||
(unsigned int) cmd->data.draw.count,
|
||||
(int) cmd->data.draw.r, (int) cmd->data.draw.g,
|
||||
(int) cmd->data.draw.b, (int) cmd->data.draw.a,
|
||||
(int) cmd->data.draw.blend, cmd->data.draw.texture);
|
||||
break;
|
||||
}
|
||||
cmd = cmd->next;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
static int
|
||||
FlushRenderCommands(SDL_Renderer *renderer)
|
||||
@ -120,6 +210,8 @@ FlushRenderCommands(SDL_Renderer *renderer)
|
||||
return 0;
|
||||
}
|
||||
|
||||
DebugLogRenderCommands(renderer->render_commands);
|
||||
|
||||
retval = renderer->RunCommandQueue(renderer, renderer->render_commands, renderer->vertex_data, renderer->vertex_data_used);
|
||||
|
||||
while (gap) {
|
||||
|
Loading…
Reference in New Issue
Block a user