WinRT: a minor, nit-picky cleanup of some OpenGL code

This commit is contained in:
David Ludwig 2015-02-15 12:11:44 -05:00
parent 5ad34f7a79
commit 8a700d4db2

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@ -38,8 +38,8 @@ using namespace Windows::UI::Core;
static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0; static const int ANGLE_D3D_FEATURE_LEVEL_ANY = 0;
#define EGL_PLATFORM_ANGLE_ANGLE 0x3201 #define EGL_PLATFORM_ANGLE_ANGLE 0x3201
#define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202 #define EGL_PLATFORM_ANGLE_TYPE_ANGLE 0x3202
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203 #define EGL_PLATFORM_ANGLE_MAX_VERSION_MAJOR_ANGLE 0x3203
#define EGL_PLATFORM_ANGLE_MAX_VERSION_MINOR_ANGLE 0x3204
#define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205 #define EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE 0x3205
#define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207 #define EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE 0x3207
#define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208 #define EGL_PLATFORM_ANGLE_USE_WARP_ANGLE 0x3208