WinRT: fixed a build error when compiling Windows 8.1 .dlls

This commit is contained in:
David Ludwig 2015-12-06 17:32:33 -05:00
parent c8e3bfbf54
commit 898054a179

View File

@ -330,7 +330,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
happens, and use a hackish means to create a reasonable-as-possible happens, and use a hackish means to create a reasonable-as-possible
'display mode'. -- DavidL 'display mode'. -- DavidL
*/ */
#if SDL_WINRT_USE_APPLICATIONVIEW #if (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
if (adapterIndex == 0 && outputIndex == 0) { if (adapterIndex == 0 && outputIndex == 0) {
SDL_VideoDisplay display; SDL_VideoDisplay display;
SDL_DisplayMode mode; SDL_DisplayMode mode;
@ -358,7 +358,7 @@ WINRT_AddDisplaysForAdapter (_THIS, IDXGIFactory2 * dxgiFactory2, int adapterInd
return SDL_SetError("Failed to apply DXGI Display-detection workaround"); return SDL_SetError("Failed to apply DXGI Display-detection workaround");
} }
} }
#endif // SDL_WINRT_USE_APPLICATIONVIEW #endif // (NTDDI_VERSION >= NTDDI_WIN10) && SDL_WINRT_USE_APPLICATIONVIEW
break; break;
} }