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Fixed pointer from integer warning and bug if compiled without EGL.
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@ -604,8 +604,9 @@ WIN_GL_CreateContext(_THIS, SDL_Window * window)
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return WIN_GLES_CreateContext(_this, window);
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#else
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return SDL_SetError("SDL not configured with EGL support");
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#endif
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SDL_SetError("SDL not configured with EGL support");
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return NULL;
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#endif
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}
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if (_this->gl_config.share_with_current_context) {
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