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Fixed bug 3981 - Inverted logic bug in SDL_renderer "overscan" feature
Eric wing There is a tiny bug in the new overscan code for the SDL_renderer. In SDL_renderer.c, line 1265, the if check for SDL_strcasecmp with "direct3d" needs to be inverted. Instead of: if(SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) { It should be: if(0 == SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) { This bug causes the "overscan" mode to pretty much be completely ignored in all cases and all things remain letterboxed (as before the feature).
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@ -1248,7 +1248,7 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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SDL_Rect viewport;
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/* 0 is for letterbox, 1 is for overscan */
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int scale_policy = 0;
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const char *hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
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const char *hint;
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if (!renderer->logical_w || !renderer->logical_h) {
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return 0;
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@ -1257,23 +1257,20 @@ UpdateLogicalSize(SDL_Renderer *renderer)
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return -1;
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}
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if (!hint) {
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scale_policy = 0;
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} else if ( *hint == '1' || SDL_strcasecmp(hint, "overscan") == 0) {
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/* Unfortunately, Direct3D 9 does't support negative viewport numbers
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which the main overscan implementation relies on.
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D3D11 does support negative values and uses a different id string
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so overscan will work for D3D11.
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hint = SDL_GetHint(SDL_HINT_RENDER_LOGICAL_SIZE_MODE);
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if (hint && (*hint == '1' || SDL_strcasecmp(hint, "overscan") == 0)) {
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SDL_bool overscan_supported = SDL_TRUE;
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/* Unfortunately, Direct3D 9 doesn't support negative viewport numbers
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which the overscan implementation relies on.
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*/
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if(SDL_strcasecmp("direct3d", SDL_GetCurrentVideoDriver())) {
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scale_policy = 0;
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} else {
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if (SDL_strcasecmp(SDL_GetCurrentVideoDriver(), "direct3d") == 0) {
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overscan_supported = SDL_FALSE;
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}
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if (overscan_supported) {
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scale_policy = 1;
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}
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} else {
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scale_policy = 0;
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}
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want_aspect = (float)renderer->logical_w / renderer->logical_h;
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real_aspect = (float)w / h;
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