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Fixed bug 3422 - OpenGL ES 1.1 renderer: SDL_UpdateTexture breaks later function calls (missing glDisable)
ny00 Using the OpenGL ES 1.1 renderer, after updating a texture with SDL_UpdateTexture (or SDL_UnlockTexture), a following call to SDL_RenderFillRect draws a rectangle with the wrong color (which appears to be the same as the texture's top-left pixel). Comparing SDL_render_gles.c:GLES_UpdateTexture to SDL_render_gl.c:GL_UpdateTexture, a missing call to glDisable appears to be the cause. After adding it back, the bug is resolved.
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@ -590,6 +590,7 @@ GLES_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
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data->format,
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data->formattype,
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src);
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renderdata->glDisable(data->type);
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SDL_free(blob);
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if (renderdata->glGetError() != GL_NO_ERROR) {
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