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hints: Allow specifying audio device metadata.
This is only supported on PulseAudio. You can set a description when opening your audio device that will show up in pauvcontrol, which lets you set per-stream volume levels. Fixes Bugzilla #4801.
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@ -1306,6 +1306,48 @@ extern "C" {
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*/
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*/
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#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
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#define SDL_HINT_DISPLAY_USABLE_BOUNDS "SDL_DISPLAY_USABLE_BOUNDS"
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/**
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* \brief Specify an application name for an audio device.
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*
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* Some audio backends (such as PulseAudio) allow you to describe your audio
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* stream. Among other things, this description might show up in a system
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your program ("My Game 2: The Revenge")
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: probably the application's name or "SDL Application" if SDL
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* doesn't have any better information.
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*
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* On targets where this is not supported, this hint does nothing.
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*/
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#define SDL_HINT_AUDIO_DEVICE_APP_NAME "SDL_AUDIO_DEVICE_APP_NAME"
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/**
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* \brief Specify an application name for an audio device.
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*
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* Some audio backends (such as PulseAudio) allow you to describe your audio
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* stream. Among other things, this description might show up in a system
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* control panel that lets the user adjust the volume on specific audio
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* streams instead of using one giant master volume slider.
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*
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* This hints lets you transmit that information to the OS. The contents of
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* this hint are used while opening an audio device. You should use a string
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* that describes your what your program is playing ("audio stream" is
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* probably sufficient in many cases, but this could be useful for something
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* like "team chat" if you have a headset playing VoIP audio separately).
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*
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* Setting this to "" or leaving it unset will have SDL use a reasonable
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* default: "audio stream" or something similar.
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*
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* On targets where this is not supported, this hint does nothing.
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*/
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#define SDL_HINT_AUDIO_DEVICE_STREAM_NAME "SDL_AUDIO_DEVICE_STREAM_NAME"
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/**
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/**
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* \brief An enumeration of hint priorities
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* \brief An enumeration of hint priorities
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*/
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*/
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@ -27,6 +27,7 @@
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*/
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*/
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#include "../../SDL_internal.h"
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#include "../../SDL_internal.h"
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#include "SDL_assert.h"
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#include "SDL_assert.h"
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#include "SDL_hints.h"
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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#if SDL_AUDIO_DRIVER_PULSEAUDIO
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@ -237,16 +238,20 @@ squashVersion(const int major, const int minor, const int patch)
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static const char *
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static const char *
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getAppName(void)
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getAppName(void)
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{
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{
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const char *verstr = PULSEAUDIO_pa_get_library_version();
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const char *retval = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_APP_NAME);
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if (verstr != NULL) {
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if (!retval || !*retval) {
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int maj, min, patch;
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const char *verstr = PULSEAUDIO_pa_get_library_version();
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if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
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retval = "SDL Application"; /* the "oh well" default. */
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if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
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if (verstr != NULL) {
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return NULL; /* 0.9.15+ handles NULL correctly. */
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int maj, min, patch;
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if (SDL_sscanf(verstr, "%d.%d.%d", &maj, &min, &patch) == 3) {
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if (squashVersion(maj, min, patch) >= squashVersion(0, 9, 15)) {
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retval = NULL; /* 0.9.15+ handles NULL correctly. */
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}
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}
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}
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}
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}
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}
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}
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return "SDL Application"; /* oh well. */
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return retval;
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}
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}
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static void
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static void
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@ -513,6 +518,7 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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pa_buffer_attr paattr;
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pa_buffer_attr paattr;
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pa_channel_map pacmap;
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pa_channel_map pacmap;
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pa_stream_flags_t flags = 0;
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pa_stream_flags_t flags = 0;
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const char *name = NULL;
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int state = 0;
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int state = 0;
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int rc = 0;
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int rc = 0;
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@ -615,9 +621,11 @@ PULSEAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
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PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
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PULSEAUDIO_pa_channel_map_init_auto(&pacmap, this->spec.channels,
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PA_CHANNEL_MAP_WAVEEX);
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PA_CHANNEL_MAP_WAVEEX);
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name = SDL_GetHint(SDL_HINT_AUDIO_DEVICE_STREAM_NAME);
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h->stream = PULSEAUDIO_pa_stream_new(
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h->stream = PULSEAUDIO_pa_stream_new(
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h->context,
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h->context,
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"Simple DirectMedia Layer", /* stream description */
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(name && *name) ? name : "Audio Stream", /* stream description */
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&paspec, /* sample format spec */
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&paspec, /* sample format spec */
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&pacmap /* channel map */
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&pacmap /* channel map */
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);
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);
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