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@ -150,8 +150,8 @@ extern DECLSPEC Uint32 SDLCALL SDL_GetRelativeMouseState(int *x, int *y);
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*
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* This function generates a mouse motion event.
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*
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* Note that this function will appear to succeed, but not actually move
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* the mouse when used over Microsoft Remote Desktop.
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param window the window to move the mouse into, or NULL for the current
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* mouse focus
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@ -171,8 +171,8 @@ extern DECLSPEC void SDLCALL SDL_WarpMouseInWindow(SDL_Window * window,
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* A failure of this function usually means that it is unsupported by a
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* platform.
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*
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* Note that this function will appear to succeed, but not actually move
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* the mouse when used over Microsoft Remote Desktop.
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* Note that this function will appear to succeed, but not actually move the
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* mouse when used over Microsoft Remote Desktop.
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*
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* \param x the x coordinate
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* \param y the y coordinate
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