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Fixed tabs to spaces
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849c4c1472
@ -722,21 +722,21 @@ int SDL_GetDisplayUsableBounds(int displayIndex, SDL_Rect * rect)
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int
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SDL_GetDisplayDPI(int displayIndex, float * ddpi, float * hdpi, float * vdpi)
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{
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SDL_VideoDisplay *display;
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SDL_VideoDisplay *display;
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CHECK_DISPLAY_INDEX(displayIndex, -1);
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display = &_this->displays[displayIndex];
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if (_this->GetDisplayDPI) {
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if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
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return 0;
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}
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if (_this->GetDisplayDPI) {
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if (_this->GetDisplayDPI(_this, display, ddpi, hdpi, vdpi) == 0) {
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return 0;
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}
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} else {
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return SDL_Unsupported();
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}
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return -1;
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return -1;
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}
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SDL_bool
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@ -1394,7 +1394,7 @@ SDL_CreateWindow(const char *title, int x, int y, int w, int h, Uint32 flags)
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if (flags & SDL_WINDOW_VULKAN) {
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if (!_this->Vulkan_CreateSurface) {
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SDL_SetError("Vulkan support is either not configured in SDL "
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"or not available in video driver");
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"or not available in video driver");
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return NULL;
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}
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if (flags & SDL_WINDOW_OPENGL) {
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@ -2093,13 +2093,13 @@ SDL_HideWindow(SDL_Window * window)
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return;
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}
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window->is_hiding = SDL_TRUE;
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window->is_hiding = SDL_TRUE;
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SDL_UpdateFullscreenMode(window, SDL_FALSE);
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if (_this->HideWindow) {
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_this->HideWindow(_this, window);
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}
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window->is_hiding = SDL_FALSE;
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window->is_hiding = SDL_FALSE;
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SDL_SendWindowEvent(window, SDL_WINDOWEVENT_HIDDEN, 0, 0);
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}
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@ -2944,8 +2944,8 @@ SDL_GL_DeduceMaxSupportedESProfile(int* major, int* minor)
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/* THIS REQUIRES AN EXISTING GL CONTEXT THAT HAS BEEN MADE CURRENT. */
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/* Please refer to https://bugzilla.libsdl.org/show_bug.cgi?id=3725 for discussion. */
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#if SDL_VIDEO_OPENGL || SDL_VIDEO_OPENGL_ES || SDL_VIDEO_OPENGL_ES2
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/* XXX This is fragile; it will break in the event of release of
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* new versions of OpenGL ES.
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/* XXX This is fragile; it will break in the event of release of
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* new versions of OpenGL ES.
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*/
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if (SDL_GL_ExtensionSupported("GL_ARB_ES3_2_compatibility")) {
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*major = 3;
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@ -3910,13 +3910,13 @@ SDL_SetWindowHitTest(SDL_Window * window, SDL_HitTest callback, void *userdata)
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float
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SDL_ComputeDiagonalDPI(int hpix, int vpix, float hinches, float vinches)
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{
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float den2 = hinches * hinches + vinches * vinches;
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if (den2 <= 0.0f) {
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return 0.0f;
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}
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return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
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SDL_sqrt((double)den2));
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float den2 = hinches * hinches + vinches * vinches;
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if (den2 <= 0.0f) {
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return 0.0f;
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}
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return (float)(SDL_sqrt((double)hpix * (double)hpix + (double)vpix * (double)vpix) /
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SDL_sqrt((double)den2));
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}
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/*
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