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WinRT: emit SDL_APP_WILLENTER* and SDL_APP_DIDENTER* events
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@ -35,6 +35,7 @@ extern "C" {
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#include "SDL_render.h"
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#include "SDL_render.h"
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#include "../../video/SDL_sysvideo.h"
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#include "../../video/SDL_sysvideo.h"
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//#include "../../SDL_hints_c.h"
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//#include "../../SDL_hints_c.h"
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#include "../../events/SDL_events_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_keyboard_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_mouse_c.h"
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#include "../../events/SDL_windowevents_c.h"
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#include "../../events/SDL_windowevents_c.h"
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@ -547,12 +548,19 @@ void SDL_WinRTApp::OnSuspending(Platform::Object^ sender, SuspendingEventArgs^ a
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SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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SDL_SendWindowEvent(WINRT_GlobalSDLWindow, SDL_WINDOWEVENT_MINIMIZED, 0, 0); // TODO: see if SDL_WINDOWEVENT_SIZE_CHANGED should be getting triggered here (it is, currently)
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SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
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SDL_FilterEvents(RemoveAppSuspendAndResumeEvents, 0);
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}
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}
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SDL_SendAppEvent(SDL_APP_WILLENTERBACKGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERBACKGROUND);
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deferral->Complete();
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deferral->Complete();
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});
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});
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}
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}
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void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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void SDL_WinRTApp::OnResuming(Platform::Object^ sender, Platform::Object^ args)
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{
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{
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SDL_SendAppEvent(SDL_APP_WILLENTERFOREGROUND);
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SDL_SendAppEvent(SDL_APP_DIDENTERFOREGROUND);
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// Restore any data or state that was unloaded on suspend. By default, data
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// Restore any data or state that was unloaded on suspend. By default, data
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// and state are persisted when resuming from suspend. Note that this event
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// and state are persisted when resuming from suspend. Note that this event
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// does not occur if the app was previously terminated.
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// does not occur if the app was previously terminated.
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